Our community blogs

  1. MidasTouch
    Latest Entry

    By MidasTouch,

    We leave Early Access with a graphics overhaul, give out Frog Boots for those who helped us in EA, and more.
    Server and client are updated to Devblog 197!
    You can find the latest client download as usual HERE!
    For the official development blog click HERE.
    • Added Frog Boots, My Dudes.
    • Added new trees
    • Added Road Exploration Tutorial
    • Added Workbench Tutorial
    • Added Research Tutorial
    • Section Names for each tutorial instead of "task list"
    • Added Pickles, with a chance of botulism
    • Improvements in lighting process/ Higher IBL contribution
    • Post Processes and LUTs refresh
    • Visual upgrades on the world generation (terrain, rocks, foliage and lot more)
    • Improved overall terrain splat mapping
    • Higher Densities of Icebergs and Icesheets
    • Optimized foliage system with a lot of different foliage types
    • Vm animation updates
    • Netting costs 1 Rope instead of 3
    • Fire arrows cost 2 cloth instead of 10
    • Scientists have reduced accuracy
    • Changed default server information image
    • Loot Barrels now drop 2 Scrap instead of 1
    • Double Metal Door now default blueprint
    • AK47 horizontal recoil kicks in faster
    • Aim Sway inactive for several seconds after a shot
    • Melee tip hides sooner
    • Fixed some streaming sound related performance spikes
    • Fixed missing mesh references on skinnable items
    • Wild Animals now spawn in biomes and terrain that fits their environment
    • Fixed inaccurate upkeep time on the tool cupboard
    • Fixed doors not decaying when their upkeep was not paid for
    • Fixed harbors not spawning correctly
    • Fixed hilltop rocks sometimes overlapping monuments
    • Fixed various small world generation issues
    • Workbench Experiments can now reveal ammo types
    • Fixed Garage Doors taking splash damage
    • Fixed task list not displaying under some resolutions
  2. Blackwake

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    Recent Entries

    Latest Entry

    By MidasTouch,

    Server and client are updated to v2.333
    You can find the latest client download as usual HERE!
    For the official development blog click HERE.
    - Vote kicks now publicly expose your name as wanting to kick a player

    - Any cannon loaded with a shot that is special (non-cannonball) will be branded with your name
  3. MidasTouch
    Latest Entry

    By MidasTouch,


    The servers are updated  you can find the latest client HERE!
    You can read more about the update HERE!
    Experimental Changelog
    • Air Drops were scaling based on player numbers to a rediculous frequency in full servers. This should be much more reasonable now
    • Meteor showers were too frequent, slight nerf here
    • Amber insurance drops on expensive items would sometimes drop more amber than the initial cost on death
    • Servers would wipe on every restart
    Legacy Changelog
    • Removed bakenavmesh command which was being used as an exploit.
  4. MidasTouch
    Latest Entry


    The server is updated you can find the latest client HERE!

    Changelog: Alpha 7.5.9 (Build 1446)

    - Deactivated X-Mas update special items: X-Mas Tree (if you used the tree in your builds, it is still there but it does not appear in deco group anymore) and Akua Wine (can still be crafted but has no Status Effect anymore)
    - Improved performance / RAM consumption on dedicated servers
    - Added alternative terrain for Aitis (NewLava2_V2): see above screenshot
    - Updated Default Scenario Robinson Protocol mission: decreased placement amount of solar panels
    - Allow more characters by default and widened input field in several dialog boxes
    - Removed character limit for input dialog for Teleporter target
    - Added info about ingame time vs realtime to PlanetExample.yaml
    - Updated Orbital Thermica Station (color updates, added solar power energy, updated devices): thanks to zztong

    Updated Loot:
    - Added specific loot for different Zirax classes (more appropriate for their weapon class)
    - Adjusted Assault Cyborg loot drops
    - Swamp, Ice and Desert Golem: Loot now focuses on basic and rare ores + a special material item + Crushed Stones
    - Wood Walker: added Seeds and some biological items
    - Armored Golem: Loot now focuses on Weapon Kits, Components and
    - NPC: slightly reduced total amount of loot
    - NPC: Added a few new drop items (e.g. for DesertGolem)
    - Devices: reduced total amount of loot
    "Do you have any suggestions on how to change or enrich the dropped items, especially for NPCs? Let us know!"

    Bug Fixes:
    - Fixed: Vessel unable to dock to BA in certain situations
    - Fixed: Resolution changes back to native monitor resolution when Alt-Tab out of and back to game when using full screen mode
    - Fixed: Terrain texture issues (dark areas) with cutout area of POIs
    - Fixed: Sometimes a solar panel won't turn on after being placed on a structure.
    - Fixed: Solar panels stopped working in certain use cases
    - Fixed: Problem that OldBase wreckage was already activated when starting a new game
    - Fixed: Spawning in a blueprint produces a exception & the BP gets cut in half.
    - Fixed: Problem that desert rocks (eg found on barren planets) had much too large colliders
    - Fixed: Problem that crashed Titan was not spawning in Default MP scenario (we removed "Wreckage" references in playfield.yaml for Default MP scenario that caused the problems)
    - Fixed: Playfield crash after entering Ningues atmosphere ("Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider")
    - Fixed: 'Custom Tours' mission cannot be completed in MP.
    - Fixed: Default Scenario localization > removed escape characters in mission localization which lead to broken complete messages
    - Fixed: Problem that it was not possible to change "Max Food" value from player stats via ModApi
    - Fixed: Several internal exceptions found in logs and reported on support email

    Updated Empyrion Admin Helper (EAH) Tool to version
    - Added: Automatic warning if more then 40% or 4 structures are deleted on a Playfield
    - Added: Faction: Prevent Origin kick (to allow them on any Playfield). Its included in the Structure limit protection option.
    - Added: Alliances: Show all Alliance differences (not important for you, but for the tool and intruder logs)
    - Added: Improved Structure limit warnings
    - Added: Playfield: Structure limit Warnings / Check every x minutes (Important: All warnings in this list will be done over this new feature, instead of over the timetable). 0 in check every x minutes means its turned off. I will update the docu soon.
    - Added: Delete old Admin structures taken from players (structure limit)
    - Added: Timetable: Total Structure Limit check: Only checks overall limits (options below Playfield list)
    - Added: Config: Combat log - Check Alliances
    - Added: Config: Combat log: Ignore Starter Playfields
    - Added: Config: Combat log: Set distance playnet/orbit
    - Added: Config: New structure. Separated a few features into own tabs
    - Added: Pole control: Try to undock ships that can't be moved out
    - Added: Improved Combat logs and Warnings: Checking Alliances, Distance, Faction mates close by, ...
    - Added: Structure: Undock
    - Added: CB: Destroy proximity check on pvp
    - Added: Class calculation: Done by tool for now
    - Fixed: Slave: Master Config crash
    - Fixed: Discord Crash if no access
    - Fixed: Config Master/Slave defaults
    - Fixed: Crash if no access to CSW folder
    - Fixed: Dedicated.yaml AM depletion
    - Fixed: Offline Job bugfix

  5. 7 Days to Die

    • 3
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    • 1291

    Recent Entries

    Latest Entry

    By MidasTouch,

    The servers are updated you can find the latest client HERE!
    You can read more about the update HERE!