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v2126 [The Hot Air Balloon Update]

Server is updated to v2126 [The Hot Air Balloon Update]!   For the official development blog click HERE.   Added Hot Air Balloon Added SAM Site Temporary game ban support Added Cargo Ship loot respawns Added wind option to generic shaders Sleeping in Safezone no longer permitted by NPC guards. Fixed anti hack issues when jumping off moving entities Fixed multiple ladder exploits Fixed network interpolation jitter shortly after spawn Fixed network interpolation jitter on physics props Fixed tool cupboard exploits using shelves Fixed out of control pumpkin multiplication Fixed DST related packet flooding kick Fixed packet flooding kick when applying skin using repair bench Boat wake foam shaders to prevent fading out close to water Physics props now always preserve their correct velocity when parenting NPC updates for the new Cargo Ship features. New asset bundle layout Reduced L96 Condition Increased L96 Cost Tactical Gloves provide 80% AimSway reduction (was 100%) Optimized tree impostors

MidasTouch

MidasTouch

v2121 [Happy Halloween!]

Server is updated to v2121 [Happy Halloween!]!   For the official development blog click HERE.   We've released an update which enables a bunch of Halloween content. This content will be live until the next patch on November 1st.

You'll find some new NPCs which drop all sorts of Halloween goodies, from graveyard fences to loot bags and coffins.

There are also some Halloween themed items for sale on the Rust Item Store, check them out Here

Enjoy!


Note: If the strobe light is bothering you, you can press F1 and enter "strobelight.forceoff 1" in the console to ensure they remain off
 

MidasTouch

MidasTouch

v2118 [The Cargo Ship Update]

Server is updated to v2118 [The Cargo Ship Update]!   For the official development blog click HERE.   Added Cargo Ship Event New navigation technology for Scientists to move on a moving Cargo Ship. Added ability to turn monument lights only during a time frame Added parented entity movement Added custom LOD support for moving objects Added Burlap Gloves Added Roadsign Gloves Added Tactical Gloves Added L96 Added 8x Scope Scientist on the bridge outside of Military Tunnel is not as accurate with his pistol. Scientists at Military Tunnel has slightly lower health. Scientists at Military Tunnel throw grenades in more situations. Optimized shadow rendering on most monuments Disabled tree impostor shadows due to Unity gfx jobs related crash Optimized OC dynamic occludee processing Greatly reduced corn and pumpkins fruiting life length Extra clothing slot Can zoom out farther on map Fixed motion blur and culling-related popping issues on dynamic occludees Fixed hazmat/scientist suits motion blur issues at a distance Respawn timers for Scientists at Military Tunnel are now fixed. Fixed addtoteam forcing players to team without accepting invite Fixed Hapis MT puzzle breaking Fixed vending machine breaking when placed on wooden foundations Fixed metal shopfront exploit Fixed garage door blocking placement of triangle floors

MidasTouch

MidasTouch

v2112 [The Performance Update]

Server and client are updated to v2112 [The Performance Update]!   You can find the latest client download as usual HERE!   For the official development blog click HERE.     Scientists at Military Tunnel throw grenades. Scientists at Military Tunnel use syringes. Workshop skins are now included in the main game download Added prefab warmup to loading screen Added new prefab pooling system Added "Max Tree Meshes" graphics option Added ladder trigger for custom maps Added high frame rate camera movement Added Smoke Grenade item Added "Hide Sign" option Added multi-threaded rendering Added occlusion culling graphics option Added new optimized impostor rendering Scientists at Military Tunnel hear footsteps, explosions and gunfire. Scientists at Military Tunnel use a new aim system. Scientists at Military Tunnel use a new, more reactive, sensory system. Optimized asset bundles Optimized loot panels Fixed various skin icon issues Optimized various dynamic memory allocations Health over time takes longer to convert into health Optimized mesh LOD updates Reorganized graphics and performance settings Optimized low level memory pool Pumpkin and corn now stackable to 10 Removed pumpkin condition Workbenches now decay after a long period BBQ allows deployables underneath Repair Bench allows deployables on shelve Pumpkins and corns give less seeds when consumed Atmosphere volumes now visible from outside Bandit Camp Optimized some rendering related dynamic memory allocations Optimized localized ambience system Scientists at Military Tunnel stay engaged with enemies. Scientists at Military Tunnel now reload in cover. Bandit guards now aggro smoke grenade throwers. Bandit guards shoot better at long range. Bandit guards now kill sleeping players after 20 minutes. Recycler at bandit town is now better protected by bandit guards. Junkpile scientists fire their pistol instead of just fleeing. Animals now roam in a restricted distance from where they spawned. Fixed entities sometimes showing wrong skins Fixed stall during ocean patrol point generation on some custom maps Fixed Nametag Performance issue Fixed workbench phrases Fixed passing loot through floor using BBQ exploit Fixed Snow jacket name Fixed RHIB disappearing on server restarts Fixed rowboat becoming invisible Fixed invisible supply signal smoke Fixed being able to turn recycler on/off if you are not the user Fixed boats decaying while in use Fixed tree impostor shadow orientation Fixed terrain texture not resized on graphics quality change Fixed smoke grenade issues with glass windows Fixed censor cube glitches around smoke grenade Frame-rate stutter caused by ambience sound emitter removal Removed world reflection quality as it is currently not supported Removed "MoveToContainer failed!" message Deprecated navmesh grid system removed.

MidasTouch

MidasTouch

v2108 [The Bandit Town Update]

Server and client are updated to v2108 [The Bandit Town Update]!   You can find the latest client download as usual HERE!   For the official development blog click HERE.   Added swamps mini biomes Moved parts of the procedural generation to native code Added Humanoid Shopkeepers to bandit town Added Compound Bow Added Bandit Town Casino Added Farming tooltip with plant info Added RHIB spawns Team member names appear overtop of dots on map Updated underwater vegetation visuals Updated death match loot tables (Savas KOTH) Added puzzles to Hapis Island Made it so team indicators do not show through walls Reduced cost of Revolver and DBS at compound Fixed see through gap between single sheet metal door and doorways Fixed food crates spawning on top of each others at MT Fixed instances where the LS APC would get stuck against decor Fixed missing ladder at LS pool side Fixed too large colliders at powerlines concrete base Fixed an out of bound exploit at MT Fixed ambience memory leak + pooling error Fixed demo playback errors Fixed workshop skin icon upload Fixed puzzles not being indestructible Wire barricades no longer damage players through floors Wire barricades slightly easier to place on rough terrain Compound awning performance fix Xmas gift box no longer marks player hostile Oil barrel no longer marks player hostile Fixed Fridge players getting pushed inside fridge Fixed NPC vending machines appearing as Out of Stock Fixed jackhammer holster position Fixed AllowedContents breaking on server restart Fixed streamer mode not hiding teammate names

MidasTouch

MidasTouch

v2100 [The Team Update]

Server and client are updated to v2100 [The Team Update]!   You can find the latest client download as usual HERE!   For the official development blog click HERE.   Added Team System Added Compass Added Hapis old rock cave prefab for modders working to restore old procgen maps Added Watchtower Added Jackhammer Faster Ambient Occlusion effect New visuals for puzzle elements Small wooden sign can be placed on shelves Can place storage boxes under research table Updated Stone world model Disabled forceSingleInstance (multiple servers on one box) Small refinery can no longer be fully submerge underwater Improved water foam Fixed exploit which allowed passing loot through walls using research table Fixed exploit which allowed passing loot through walls using BBQ Fixed guntrap, spinner, tunalight being destroyed after upgrading / rotating wall Fixed a method which allowed players to use vending machine as door (kinda) Fixed tunnel brightness exploit Fixed workshop skin normal maps Fixed some small server memory leaks Downloadable Skin lighting

DevBlog 201 v2094 [The Puzzle Update]

Server and client are updated to Devblog 201!   You can find the latest client download as usual HERE!   For the official development blog click HERE.   Monuments Puzzles Added custom map support via levelurl server startup parameter Added Savas offshore junkpiles and dive sites Compound extra exit routes Upgraded to Unity 2018.1 Upgraded to .NET 4.x Increased despawn timer on gunpowder Increased despawn timer on sulfur Options Menu max gibs now 2000 down from 10000 Updated Diving mask, fins and tank with proper art Spas 12 does 20% more damage Hostile timer increased to 30min instead of 10 Overpriced Blue Keycard available at compound Optimized Ambient Occlusion now 2x faster Improved High Quality shadows; now softer in TSSAA mode Improved terrain texturing quality at mid-far distances Fixed grenades going through walls at monuments Removed tiling texture from hoodie (unwanted effect on skins) Fixed console command exploit to see through walls Fixed weapon skins overriding clothing skins on viewmodels Fixed diving tank error when selling in VM Fixed chair exploit to move through walls Fixed divesites despawning too quickly
 

DevBlog 200 v2086 [The Compound Update]

Server and client are updated to Devblog 200!   You can find the latest client download as usual HERE!   For the official development blog click HERE.   Changes New boat sounds Scientists Compound Monument Facial Hair Style 04 New chainsaw sounds Added underwater rock formations Projectile trajectory verification is now enabled by default (hack) Added Diving Goggles - better underwater visiblity Added Diving Wetsuit - cold/wet protection Added Diving Flippers - faster water movement, slower land movement Added Diving Cylinder - breathe underwater for 10 mins Added dive sites and underwater loot crates Added first person clothing Local player footsteps are quieter than other players Misc sound polish and mix tweaks Improved Hair Textures and Materials Improved Hair Dye Colours ai_dormant true by default (server performance) Improved Hapis offshore junkpile spawns Improved Hapis Ch47 drop points Added CH47 drop point to SiteA (Hapis) Hapis Pumping station has slightly larger prevent building volume Block player inputting items into elite crates Block player inputting items into APC crate High external walls and gates decay much faster when placed outside of TC range Improved Ambient Occlusion Improved underwater rendering Improved CPU-side rendering performance EAC SDK update No longer broadcast effects to players in the connection queue (optimization) Optimized radial RPCs AI can reason about hostility marked players Support for stationary scientists at Compound Support for patrolling scientists at Compound Scientists can now search for lost targets Improved AI for mounted scientists Stationary scientists looks at players that get close enough Fixed animals spawning inside small cliffs on Hapis Fixed some broken Hapis map sounds Fixed nudity censor clipped by water surface; e.g. rowboat Fixed crafting queue dropped item server crash exploit Fixed multiple position ticks received in the same frame being ignored on the client Fixed issue where AI dormant + server network caching would corrupt position timestamps Fixed floating base build using triangular wall conditional models Fixed server side stair collider rotation sometimes being incorrect after rotating Fixed roof side exploits Fixed fanned wall stacking exploits Fixed foundation steps sometimes being unplaceable Fixed speed resource gathering (hack) Fixed speed swim and crouch (hack) Fixed looting dropped items through walls (hack) Fixed placing deployables through walls (hack) Fixed damage through walls via head clipping (hack) Fixed silent melee swing and attack (hack) Fixed silent projectile impacts (hack) Fixed sign upload lag (exploit) Fixed rapid fire bow (hack) Fixed unlimited oxygen (hack) Fixed chat UI corruption (exploit) Fixed crossbow attachments turning invisible when no arrow is loaded Can no longer spears etc under water Mounted players auto dismount if their head clips geometry Can no longer mount moving boats if the boat has a driver Junkpile scientists no longer hover over the ground Junkpile scientists despawn with the junkpile Scientist burst firing stop when they lose target Fixed range consideration for mounted scientists Fixed animal spawning where they would sometimes not come to life Scientists should no longer crouch walk Optimized the Geiger Counter  
 

DevBlog 199 v2081 [Vehicle Update]

Server and client are updated to Devblog 199!   You can find the latest client download as usual HERE!   For the official development blog click HERE.   Changes Added Powered rowboat vehicle Added Chinook Event Multiple seats in vehicles Added lakeside forests Added Birch, Oak and Beech trees Added projectile pooling (gunfight performance) Bullets now impact water Added server asset warmup (performance hiccups) New client side entity parenting (performance, vehicle support) Added triangular conditional wall models Junkpile Scientists Hapis - Added Junkyard monument Hapis - Added Outpost B3 small monument Hapis - Added sewer branch monument Hapis - Added Collapsed Tunnel small monument Hapis - Mining outpost Added vehicle spawns to Savas KOTH Added horse meat (needs icons) vehicle_flipy and vehicle_sensitivity convars (unused) Hair Cap system Head and Facial hair styles Player Corpses float on water Variable wind animation Added floating offshore junkpiles Updated ingame map to be more detailed Map coords swapped so that the letter is horizontal Eye Adaptation and LUTs updated Tweaks to dynamic grass and terrain splat colours to align Re-added display of decals on static furnace, mining quarry, pumpjack & small refinery Changes to ocean and river reflectivity to be more physically accurate Caves Spikes Trap nerfed Major network interpolation & extrapolation improvements Updated EAC Stripped server schema refresh (performance hiccups) Significantly improved shading on new foliage Increased overall forest sizes Big mix pass over most of the sounds in game Spawning scientists are invulnerable until activated Scientist reaction time goes up when they get hit Hapis - Updated Site A and B tunnels Hapis - 8 new cave and tunnels Hapis - updated roads Hapis - Updated site b tunnels to have radiation Updated Savas KOTH loot table with all recently added items AK47 has more hip aimcone Water reflections Temporal anti-aliasing Pubic, Armpit and Eyebrow hair AK47 has more difficult recoil Added 4 HQM to SAR cost Removed most Junk from Airdrops + Elite Crates TShirt/LongShirt additional radiation protection Reduced SAP HQM cost by 4 Heavy Plate Armor slightly less movement speed reduction Heavy Plate Armor cost Halved HV Rockets cost slightly more than 1/4 that of regular rockets HV Rockets do 1/4 damage of regular rockets Reduced longsword cost Reduced rocket launcher cost Rocket lancher has increased durability You can now research and craft Binoculars CCTV + Targeting Computer are stackable to 64 Hide armor costs halved SMGs HQM cost halved TShirt/LongShirt costs reduced TShirt/LongShirt research cost now 20 Fixed gather amounts being inaccurate on HUD Fixed NPCs showing in the report list Fixed main menu only showing one friend Fixed hitching when opening map Fixed that servers needed a restart before newly released skins could be used Fixed health bars not updating when buildings are repaired via upkeep Fixed being able to walk far away while looting Fixed ore bonus nodes doing pointless position update ticks Fixed field rocks sometimes overlapping monuments Fixed some floating rocks near monuments Fixed sometimes falling through terrain near monuments Fixed rare world checksum mismatch on certain seeds Fixed exploits to dive underneath terrain Fixed some rock terrain adjustments having reverted Fixed skin selection icons not refreshing until clicked Junkpile scientists no longer hover above ground Hapis - Fixed some out of bounds exploits Hapis - Fixed junkpile spawns on cliff edges Fixed gap in Garage door which allowed traps to be trigged through Fixed blueprint read not using master sound Fixed flame turret been trigger through walls Pubic hair clipping through clothing Broken wrists on some clothing items Placement guides not showing underwater looking from above Z-fighting in stomped grass when grass displacement is enabled Particle shadowing inside caves and interiors Argument exception in motion blur Number overflow in occlusion culling Null reference exception in MaterialColorLerp River UV stretching in direction of flow Crash in terrain texturing initialization Fixed skin shading when in shadow Foliage biome tinting Fixed Chainsaw chain direction Fixed garage door culling at short range when gfx settings low Fixed thrown objs impacting vehicle they were thrown from Removed workshop vote counts (Valve doesn't send them anymore)

MidasTouch

MidasTouch

 

DevBlog 198 v2065

Server and client are updated to Devblog 198! You can find the latest client download as usual HERE! For the official development blog click HERE. Added Chainsaw Added Incendiary Shotgun Shells Added Spas-12 Shotgun Terrain Blend Maps for better monuments transition Added upkeep grief protection Added glaucous willow and spicebush plants Added world reflection graphics setting Fixed painted signs sometimes resetting on server restart Fixed workshop skin corruption issue Fixed dark lighting at the gates of Military Tunnels Fixed incorrect star positions relative to sun and moon Fixed foundation rotation exploit Fixed workshop skin loading issue Fixed S11 Cave having no build block volumes (Hapis) Fixed locker, bed, workbench floating slightly after construction placed on no longer exists Bandages and syringes now show their healing information Searchlight no longer accessible without TC access Fixed weird sprint+aim exploit Optimized conditional model performance Vastly improved interior lighting Upgraded to Unity 2017.1.3 Improved cliff mesh placement next to monuments Moved our grass and overgrowrth to new foliage shader Optimized client file cache performance Increased tree view distance at high tree quality settings Optimized tree performance at low tree quality settings Slightly harder to wall off southern convoy (Hapis) Reduced forest size in areas for performance reasons (Hapis) Xmas tree no longer craftable Mailbox repairable Water purifier can no longer be placed on barbecue and fireplace All signs, banners and frames are now repairable Bed can be repaired Bed can be picked up with hammer + building privilege Repair bench wood cost removal Repairing items now costs 20% instead of 50% of their total cost Scientists have slightly more health Scientists have proper loot tables Stripped unused tree assets (disk space usage)

MidasTouch

MidasTouch

 

v0.3.8.9 + v0.5.4.0

The servers are updated you can find the latest client HERE! You can read more about the update HERE! Changelog: Experimental 0.5.4.0 Changelog Mangatang map update Rebuilt a large part of the low level network engine to open the doors for some heavy optimizations. See dev blog for details. Added network traffic profiler (startnetworkprofiler / stopnetworkprofiler) for admins Added rare creature variants of each creature type. These have a ~1% chance of spawning in place of a regular creature Added creature mask items as rare drops from rare creature variants Removed vehicle engine tiers (Just one engine per type now. No weak, standard, powerful versions) Vehicle engines can now be upgraded with engine fragments Item Colorer is now stackable and cannot be amber protected Fixed several spawn mutators that were breaking client / server determinism Added SpawnMutatorCreatureHearing for adjusting creature hearing sensitivity SpawnMutatorCreatureHealth now correctly sets health reset value Item namer max stack size reduced (255 -> 10) and can no longer be amber protected Wood Workbench now has the correct return item on disassembly Increased Iron Tipped Spear pve and pvp damage (30 -> 31) Increased Improvised Bow pve damage (20 -> 30) Reduced Recurve Bow pve damage (70 -> 50) Reduced Fibreglass Recurve Bow pve damage (90 -> 70) Adjusted normalized health on creatures (affects scaled pve damage) Removed Bow Snare Fragment Added Fibreglass Recurve Bow to Iron Workbench Added spray can visualisation and mask preview to item mask consumables Fixed an issue where item masks were not considered in icon uniqueness calculation Fixed an issue where Yetis and Sasquatches could spawn with multiple horns Item masks are no longer amber protectable Reduced drop rates for item masks, item namers and item colorers Item coloring window now has manual controls for preview rotation and zoom Fixed incorrect name key on AR stock cache item Fixed scale of AR15 and AWM world items Updated AR15 icon poses Removed Melee Move Speed Fragment Increased upgrade point cost of Gear Move Speed Fragment (1 -> 3) Increased heat and radiation protection on respective gear fragments (1 -> 5) Fixed an issue where overheating would stop at 60% Increased heat levels during day time in the sand dunes biome Made sand dunes and red desert biomes cooler during night time Toned down a lot of steep hills Legacy 0.3.8.9 Changelog Removed bakenavmesh command which was being used as an exploit.

MidasTouch

MidasTouch

 

v0.3.8.9 + v0.5.3.2

The servers are updated you can find the latest client HERE! You can read more about the update HERE! Changelog: Experimental 0.5.3.2 Changelog Fixed a bug where the item coloring window wouldn't close other open interaction windows Fixed a bug where item serialization was breaking, fixes undefined behaviour bugs in item and ui systems Item Namers are now stackable Added default assets back to SDK and updated them Legacy 0.3.8.9 Changelog Removed bakenavmesh command which was being used as an exploit.

MidasTouch

MidasTouch

 

v3.0

Server and client are updated to v3.0 You can find the latest client download as usual HERE! For the official development blog click HERE. As of March 6 3.0 is now live for all in a pre patch state in case a rollback is needed. A trailer and proper announcement will come soon if everything is working as intended.


After our preview posts we kept getting asked: Date! Date! To which we responded with the surprisingly (though risky) estimate of "15 days from the news post".

Well instead of staying quiet we want to let you guys know where things are. First, things are going great. If you haven't been playing the game, 3.0 has been in public testing with the server appearing at the top of the server list in blue for the past few days. Public tests are going well and we're really nailing down the final balance. With fort sieges, mortars, numerous new ships, multiple new shot types, and improvements to destruction both mechanically and visually, we're starting to be happy with where it is.

The catch of our estimate was "if everything goes fine". So there is still no date, but we are very close

While everything is going great we've come across a handful of small bugs that are real thinkers. These bugs originate from how the game mechanics were originally designed and now conflict with 3.0, which is basically Blackwake 2 released as a patch. Remember that before 3.0 we were on our way out of Early Access and the game was on its way to being polished. 3.0 has taken such a toll on the game that we have back backpedaled in that regard. But it was for the better!





We're very excited, and the feedback we're getting on the updates is only making us more excited. Hearing comments like "I can't believe this, it's like a whole new game" or "This is how it should have been from day one" over voice chat while public testing alongside you guys make us very proud!

MidasTouch

MidasTouch

 

DevBlog 197 v2057

We leave Early Access with a graphics overhaul, give out Frog Boots for those who helped us in EA, and more. Server and client are updated to Devblog 197! You can find the latest client download as usual HERE! For the official development blog click HERE. Changes Added Frog Boots, My Dudes. Added new trees Added Road Exploration Tutorial Added Workbench Tutorial Added Research Tutorial Section Names for each tutorial instead of "task list" Added Pickles, with a chance of botulism Improvements in lighting process/ Higher IBL contribution Post Processes and LUTs refresh Visual upgrades on the world generation (terrain, rocks, foliage and lot more) Improved overall terrain splat mapping Higher Densities of Icebergs and Icesheets Optimized foliage system with a lot of different foliage types Vm animation updates Netting costs 1 Rope instead of 3 Fire arrows cost 2 cloth instead of 10 Scientists have reduced accuracy Changed default server information image Loot Barrels now drop 2 Scrap instead of 1 Double Metal Door now default blueprint AK47 horizontal recoil kicks in faster Aim Sway inactive for several seconds after a shot Melee tip hides sooner Fixed some streaming sound related performance spikes Fixed missing mesh references on skinnable items Wild Animals now spawn in biomes and terrain that fits their environment Fixed inaccurate upkeep time on the tool cupboard Fixed doors not decaying when their upkeep was not paid for Fixed harbors not spawning correctly Fixed hilltop rocks sometimes overlapping monuments Fixed various small world generation issues Workbench Experiments can now reveal ammo types Fixed Garage Doors taking splash damage Fixed task list not displaying under some resolutions

MidasTouch

MidasTouch

 

v2.333

Server and client are updated to v2.333 You can find the latest client download as usual HERE! For the official development blog click HERE. Changelog: - Vote kicks now publicly expose your name as wanting to kick a player

- Any cannon loaded with a shot that is special (non-cannonball) will be branded with your name

MidasTouch

MidasTouch

 

DevBlog 195 v2053

Server and client are updated to Devblog 195! You can find the latest client download as usual HERE! For the official development blog click HERE. Changes New third person sounds for all handheld water containers New flare sounds Add burning fuse sound to survey charge New third person sounds for the medical syringe New third person deploy sound for the building planner Flare admire animation Flashlight admire animation Added 20 new contextual game tips Added printpos / printrot / printeyes admin console commands Added 25 loading screen tips Added eat / drink admin console commands Lower global max voice count on gunshots (perf fix w/ many scientists shooting at once) Fix for Patrol Helicopter floating in Junkyard Fixed barrels floating at site B (Hapis) Fixed players spawning in ocean (Savas Island) Fixed cheat report opening when typing in chat Fixed wind generator not been able to be removed by admins using "ent kill" Fixed having hat skins not allowing the root item to be craftable Fixed physics.steps exploit Fixed memory leak in vending machine UI Fixed crash on exit Misc minor sound tweaks & polish Guitar admire animation updated Machette is now default blueprint and needs WB1 Note and Building Plan now require wood to craft SMG Costs reduced by 1 spring and 5 HQM Optimized player network updates Optimized reflection probe refresh Removed paper

MidasTouch

MidasTouch

 

v0.3.8.9 + v0.5.0.1

The servers are updated you can find the latest client HERE! You can read more about the update HERE! Changelog: Experimental 0.5.0.1 Changelog Air Drops were scaling based on player numbers to a rediculous frequency in full servers. This should be much more reasonable now Meteor showers were too frequent, slight nerf here Amber insurance drops on expensive items would sometimes drop more amber than the initial cost on death Servers would wipe on every restart Legacy 0.3.8.9 Changelog Removed bakenavmesh command which was being used as an exploit.

MidasTouch

MidasTouch

 

DevBlog 194 v2051

Server and client are updated to Devblog 194! You can find the latest client download as usual HERE! For the official development blog click HERE. Changes Added third person aim down sight sounds Added third person grenade sounds Added third person bandage sounds New binocular sounds New flashlight sounds Admins can get combat log of other players Admins get warnings when anti hack is disabled Added new Hazmat suit Water jug admire animation updated Salvaged hammer admire animation updated Water bucket admire animation updated Wooden spear admire animation updated Stone spear admire animation updated Flamethrower admire animation updated Satchel charge admire animation updated C4 admire animation updated Bow admire animation updated Optimized workshop skin download processing Optimized game object memory usage Optimized skin icon memory usage Optimized skin icon loading EAC SDK update Combat log no longer takes count parameter (uses combatlogsize value instead) Increased junk pile respawn time from 20 to 30 minutes Eliminated GC from voice recorder Jack O Lantern can be picked up Jack O Lantern only accepts wood Small Furnace now emits heat Can rotate tool cupboard after placement with hammer Added Building Blocked zone around Helicopter crash site Must wait 30 seconds to repair a structure after it was damaged Hazmat suit now reserachable and craftable Fixed an exploit near Military Tunnels entrance allowing players to go out of bounds Fixed an exploit inside the Military Tunnels allowing players to build in unintended areas Fixed maximum anisotropic filtering not being set correctly for certain textures Fixed community UI exception Fixed weapon holster exception Fixed HTTP image exception Fixed various Unity exceptions Fixed network stream exception Fixed skin loading exception Fixed planner exception Fixed bloom exception Fixed exception in voice recorder Fixed terrain hole at launch site on Hapis Fixed shelves been placed on Roads Fixed Jack O Lantern can no longer be placed through walls Fixed Vending machine not been destroyed if construction no longer exists Fixed chairs been placed inside trees and clutter (Exploit fix) Fixed not being able to rotate workbenches when deploying Fixed AutoTurrets not losing any health upon pickup Dropbox can no longer be placed under water Fixed Small Refinery not generating charcoal Fixed arrowheads not showing up in outlines Fixed explosive bullet damage being too high Retired viewmodel layer (unused)

MidasTouch

MidasTouch

 

DevBlog 193 v2050

Server and client are updated to Devblog 193! You can find the latest client download as usual HERE! For the official development blog click HERE. Changes New first person deploy sounds for a handful of items Most items have third person deploy sounds now Added Bone Arrows Added Fire Arrows Fixed washed out sky at clear weather conditions Fixed missing sound refs on a few SoundPlayers Fixed stars being barely visible at night Fixed only 100 key combinations (nerfed key raiding) Fixed Christmas light exploits Fixed road grass decor not aligning to ground Fixed odd junk pile placement Fixed Hapis Sky Dome Bone knife auto admiring on deploy Beancan grenade auto admiring on deploy Fixed Harbor mine entrance (Hapis) Optimized elevator volumes (server perf) Fog and wind are now randomized every 18 hours Slightly darker sky at midnight EAC SDK update Optimized tool cupboard queries (client perf) Fog density no longer changes per biome Improved fog algorithm Pickaxe admire animation updated Bandage admire animation updated Bota bag admire animation updated Water bottle admire animation updated Big cleaver admire animation updated Crossbow admire animation updated Hammer admire animation updated Mace admire animation updated Salvaged axe admire animation updated Salvaged Icepick admire animation updated Torch admire animation updated Longsword admire animation updated Owner can always open key lock Added final art for tool crate (purple box)

MidasTouch

MidasTouch

 

A.7.5.9 v1446

The server is updated you can find the latest client HERE! Changelog: Alpha 7.5.9 (Build 1446)

Changes:
- Deactivated X-Mas update special items: X-Mas Tree (if you used the tree in your builds, it is still there but it does not appear in deco group anymore) and Akua Wine (can still be crafted but has no Status Effect anymore)
- Improved performance / RAM consumption on dedicated servers
- Added alternative terrain for Aitis (NewLava2_V2): see above screenshot
- Updated Default Scenario Robinson Protocol mission: decreased placement amount of solar panels
- Allow more characters by default and widened input field in several dialog boxes
- Removed character limit for input dialog for Teleporter target
- Added info about ingame time vs realtime to PlanetExample.yaml
- Updated Orbital Thermica Station (color updates, added solar power energy, updated devices): thanks to zztong

Updated Loot:
- Added specific loot for different Zirax classes (more appropriate for their weapon class)
- Adjusted Assault Cyborg loot drops
- Swamp, Ice and Desert Golem: Loot now focuses on basic and rare ores + a special material item + Crushed Stones
- Wood Walker: added Seeds and some biological items
- Armored Golem: Loot now focuses on Weapon Kits, Components and
- NPC: slightly reduced total amount of loot
- NPC: Added a few new drop items (e.g. for DesertGolem)
- Devices: reduced total amount of loot
"Do you have any suggestions on how to change or enrich the dropped items, especially for NPCs? Let us know!"

Bug Fixes:
- Fixed: Vessel unable to dock to BA in certain situations
- Fixed: Resolution changes back to native monitor resolution when Alt-Tab out of and back to game when using full screen mode
- Fixed: Terrain texture issues (dark areas) with cutout area of POIs
- Fixed: Sometimes a solar panel won't turn on after being placed on a structure.
- Fixed: Solar panels stopped working in certain use cases
- Fixed: Problem that OldBase wreckage was already activated when starting a new game
- Fixed: Spawning in a blueprint produces a exception & the BP gets cut in half.
- Fixed: Problem that desert rocks (eg found on barren planets) had much too large colliders
- Fixed: Problem that crashed Titan was not spawning in Default MP scenario (we removed "Wreckage" references in playfield.yaml for Default MP scenario that caused the problems)
- Fixed: Playfield crash after entering Ningues atmosphere ("Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider")
- Fixed: 'Custom Tours' mission cannot be completed in MP.
- Fixed: Default Scenario localization > removed escape characters in mission localization which lead to broken complete messages
- Fixed: Problem that it was not possible to change "Max Food" value from player stats via ModApi
- Fixed: Several internal exceptions found in logs and reported on support email

Updated Empyrion Admin Helper (EAH) Tool to version 1.40.3.5
- Added: Automatic warning if more then 40% or 4 structures are deleted on a Playfield
- Added: Faction: Prevent Origin kick (to allow them on any Playfield). Its included in the Structure limit protection option.
- Added: Alliances: Show all Alliance differences (not important for you, but for the tool and intruder logs)
- Added: Improved Structure limit warnings
- Added: Playfield: Structure limit Warnings / Check every x minutes (Important: All warnings in this list will be done over this new feature, instead of over the timetable). 0 in check every x minutes means its turned off. I will update the docu soon.
- Added: Delete old Admin structures taken from players (structure limit)
- Added: Timetable: Total Structure Limit check: Only checks overall limits (options below Playfield list)
- Added: Config: Combat log - Check Alliances
- Added: Config: Combat log: Ignore Starter Playfields
- Added: Config: Combat log: Set distance playnet/orbit
- Added: Config: New structure. Separated a few features into own tabs
- Added: Pole control: Try to undock ships that can't be moved out
- Added: Improved Combat logs and Warnings: Checking Alliances, Distance, Faction mates close by, ...
- Added: Structure: Undock
- Added: CB: Destroy proximity check on pvp
- Added: Class calculation: Done by tool for now
- Fixed: Slave: Master Config crash
- Fixed: Discord Crash if no access
- Fixed: Config Master/Slave defaults
- Fixed: Crash if no access to CSW folder
- Fixed: Dedicated.yaml AM depletion
- Fixed: Offline Job bugfix

MidasTouch

MidasTouch

 

A.7.5.8 v1438

The server is updated you can find the latest client HERE! Changelog: Alpha 7.5.8 (Build 1438) Bug Fixes:
- Fixed: Problem that reloading game while on Zeyhines, another seed is used
- Fixed: Problem that Parasaur Baby turned into adult version when being killed
- Fixed: Problem that alt camera look in a cockpit/passenger seat was reset every time another player attached or detached
- Fixed: Problem that speed was not displayed accurately when being passenger in a ship
- Fixed: Problem that nights were too dark on several playfields
- Fixed: SVs do not dock to CVs anymore in certain situations
- Fixed: Prevent docked HV Turrets to shoot
- Fixed: NPC Trader Buy / Sell buttons not immediately in sync with stock list
- Fixed: Playfield crash after entering Ningues atmosphere
- Fixed: Blueprint spawning exploit
- Fixed: Exception from warping as a passenger
- Fixed: Problem that when warping as a passenger the position was wrong for several seconds
- Fixed: Decoration "MoundzTree" has broken collision system
- Fixed: Problem that underwater it became too dark
- Fixed: Not showing other players sitting in seats when connecting to new game
- Fixed: POI's 'BA_CrashedCV_DSE_Part1' & 'BA_CrashedCV_DSE_Part2' have vertical shutters that are giving back 'Window Blocks S' when disassembling them

MidasTouch

MidasTouch

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