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v2155 [The Oil Rig Update]

Server is updated to v2155 [The Oil Rig Update]! For the official development blog click HERE.   Linux uses Vulkan graphics API (-force-vulkan to use Vulkan on Windows) Mac uses Metal graphics API Deep sea waves with crest foam affecting floating physics Water interaction disturbance foam Restored world reflections option Fixed muzzle flash positions Fixed client side corpses sometimes clipping into things Fixed foam showing up near player Fixed flickering on shore, including cases related to TSSAA Fixed overbright caustics and specular occlusion on shore Fixed some occlusion culling frame delays on players, NPCs, ragdolls and impostors Fixed light beams not hiding when lights are distance culled LOD, batching and foliage grids now support twice the terrain size (custom maps & oil rigs) Asset loading is now much faster (total loading time 10% faster on SSD, potentially much more on HDD) Entities are now ordered by distance from the player when they are networked Game log is now always written to output_log.txt in install folder Shore water transition quality Higher-quality high-frequency ocean waves Performance on light-heavy scenes using culling Water junkpile foliage animation now wave-based instead of foliage/wind-based Added instancing to deferred mesh decals Saved 115 MB of system and video memory by reducing some textures

MidasTouch

MidasTouch

v2151 [The Air Power Update]

Server is updated to v2151 [The Air Power Update]! For the official development blog click HERE.   New Hemp Plant Refresh New Palm Trees in Arid Biome Iterative entity networking (fixes frame rate drops when moving around the world) Custom garbage collections (fixes frame rate drops when moving or in combat) Added Mini Helicopter Added Flasher Light Added Siren Light Added Audio Alarm Added RF Broadcaster Added RF Receiver Added RF Transmitter Added RF Pager Added Player Sensor Added RAND Electricity Component Added Chinese New Year items Fixed chat / player name "rich text" exploits Fixed entity not taking damage when explosive was attached to lock Fixed deployable rotation via R key when deploying on terrain at an angle Fixed being able to see through floors on reconnect Fixed sometimes receiving fall damage when respawning Fixed toggling censorship option enabling worn light source Fixed netgraph not working Fixed entities sometimes missing when spectating Fixed lens flares flickering in some cases Fixed dive site tugboat windows visible over water Fixed multiple Hapis out of bounds exploits Unity 2018.3.3 EAC SDK update Clear Log.EAC.txt on server start Send delta snapshots instead of full snapshots when spawning (faster respawn) Optimized memory allocations when applying skins to items on the client Optimized rigidbodies on various entities on the client Optimized memory allocations when building blocks are spawned on the client Optimized client and server relating to buoyancy performance Enabled entity pooling on ceiling lights on the client Enabled multibox pruning broadphase (client and server physics performance) Disabled rigidbody interpolation on HAB and CH47 (server physics performance) Strip various client only components from the server (server memory usage) Military Tunnels exit route balance Enabled Fullscreen Exclusive by default Optimized GunTrap/Autoturret/FlameTurret CPU usage
Increased SAM Site Lethality
Added 'Toggle' input to Memory cell

MidasTouch

MidasTouch

v0.7.0.1

The server is updated you can find the latest client HERE! Changelog: Removed default ping filter from server browser. Server browser pings are often inaccurate, use in game ping as indicator through 'debug 1' in console Added Low Ram Mode as launch option Disabled turning off EAC Beds can now be placed without build rank on clan ownership cells if you are part of the clan Added ping indicator in debug text (f1 -> debug 1) Fixed door costs being out of sync with UI

MidasTouch

MidasTouch

v0.7.0.0

The server is updated you can find the latest client HERE!   Clans Clans have been added to the game
Players apply to join clans, clan officers and admins accept or reject applications
Online clan members are marked on the map and their nameplates are recolored green and draw at a longer distance
Clan totems have been added that work like ownership stakes except entire clans are authorized instead of individual players
  Amber protection Added amber protection to many items, these items can be protected for a small amber cost so they do not drop on death (the amber drops instead)
  Customisation (gear) Gear can now be customised with various consumables that can change colors, patterns and item names
  Fragments Added fragments that can be inserted into items with spare upgrade points to give them extra stat bonuses
  Customisation (players) Players can now change their base appearance, hair style and facial hair
  Town events Added town events that start randomly around the map and are marked with a yellow circle
Control town events are won by being the only player standing on the capture point until it is fully captured
Loot frenzy events spawn extra loot boxes that have more loot than usual and are marked on the map
  Meteors Meteor strikes spawn randomly around the map and are marked on the map by colored circles matching the color of the rich resource nodes they spawn
  Air drops Air drops spawn around the map dropping valuable loot caches, these are not marked on the map so keep your ear out for planes flying overhead
  Mozzy Added the Mozzy helicopter into the game, these chassis have a rare chance of spawning in towns
  Heavy slot Added heavy slot items, players can only carry one of these items at a time and will move slower while carrying them. Additionally players cannot enter vehicles while carrying a heavy item or equip gear from the hotbar.
  Slug Added the Slug truck into the game, they can carry up to six heavy slot items at a time and are useful for transporting them around
  Overhauled weapon simulation (recoil etc) We've upgraded our weapon simulation to include recoil and contextual bloom that effects the gun differently depending on movement speed and whether or not the player is grounded.
  Weapons We've rebuilt all the weapons in the game to match the new graphic style and take advantage of our new item system.
Most weapons now have attachments that can be swapped out to give the weapon different stats and behaviour (eg. sights, magazines, silencers)
  New level Diemensland has been replaced with our new level Nullius
  Map We've added a minimap and compass to the UI as well as a full screen map overlay that can be toggled with the 'M' key by default
  Territory control Territory control points have been added that can be captured and controlled by clans
Territory control points show their owner on the map
Territory control points create rare heavy slot resources roughly every 20 hours, if one has spawned and is waiting to be collected this will be indicated on the map
Territory control points can only be defended with wooden and concrete constructions
Added Territory C4 which is a cheap to craft C4 that can only be deployed at territory control points
Territory control points accumulate clan ranking points which can need to be claimed from the point, these points are then used to rank the clans in the clan roster for bragging rights
  Jump puzzles Several 'jump puzzles' have been added to the level, these are hard to complete jump tracks for the Kanga motorbike that reward rare materials that can be traded for rare Kanga panels
  Rare crafters Added crafting machines to major towns that craft vehicle panels and other rare items in return for heavy slot resources and jump puzzle rewards
  Connection Queue Servers now place players into a queue when they are full (default queue size is 20)
  Rare creatures Creatures have a chance to spawn as a rare variant with different colors, upgraded stats and rare loot
  Interaction tabs All nearby interactable items are now listed as tab buttons on the left of the screen when the character window (inventory) is open
The clan window and handcrafting menu are also accessed via these interaction tabs
  Recycler A recycler machine has been added that can turn spare items back into their original materials (with some loss)
  Temperature overhaul + thermometer ui ** food buff Biomes now have a consistent day and night temperature rather than constantly blending between the two
Hot and cold protection stats now increase your maximum and minimum safe temperatures respectively
Added a thermometer ui that displays maximum and minimum safe temperatures as well as the current temperature
Being well fed (having less than 25% hunger) gives a small buff to temperature protection, eating a cooked steak provides a short buff to temperature protection as well. These buffs stack
  Bandages Added consumable bandages that are used while standing still and heal the player

MidasTouch

MidasTouch

v2140 [Happy New Year]

Server is updated to v2140 [Happy New Year]!   For the official development blog click HERE.   Fixed snowmachine blocking cave entrances Fixed upkeep consuming more resources than intended Removed large double caves [Hapis map] Removed Christmas events

MidasTouch

MidasTouch

Alpha 17 (b240)

The servers are updated you can find the latest client HERE!   You can read more about the update HERE!   Changelog:   https://7daystodie.com/a17-early-streaming-release-notes/

MidasTouch

MidasTouch

v2138 [Season's Beatings]

Server is updated to v2138 [Season's Beatings]!   For the official development blog click HERE.   Changelog   Enabled Christmas content EAC SDK update Fixed some M39 sounds not playing Batteries have less capacity but higher charge efficiency Fixed batteries not being able to be wired in series Batteries must have at least 5 seconds of juice to begin discharging Root combiner can be chained with other root combiners Added short circuit detection to root combiner Lowered solar panel power output to 20 Solar panel power output scaled by health Fixed branch/combiner showing the title 'blocker' when aimed at Updated and improved a few electrical item descriptions Updated ceiling light sounds to be less loud and annoying Fixed broken monument puzzles Bucket Helmet cost reduction Removed Charitable Rust Jerry Can Fix for workshop ADS simulation Fixed Force-Feature exploit

MidasTouch

MidasTouch

v2137 [The Electric Anniversary]

Server is updated to v2137 [The Electric Anniversary]!   For the official development blog click HERE.   Changelog Added electricity Added 17 electrical components Added Wire Tool Added M39 Scientist movement is slower when walking sideways or backward. Scientists at the Cargo Ship should no longer move super fast under certain conditions. Fixed some anti-hack issues that could cause projectile_invalid Fixed hot air balloon push through object exploits Fixed ore spawn issues on custom maps with certain biome distributions Fixed melee anti-hack issues when parented to vehicles Fixed HAB not deflating under some circumstances Junkpile scientists got updated to new AI systems. Scientists at the Military Tunnel Lab got updated to new AI systems. Scientists hug cover more but can get frustrated. New AI systems are now properly load balanced without sacrificing reaction time. Exposed NPC vending machines to SDK prefab list Added ocean_patrol_path_iterations convar Particle effects on the cargo ship now simulate in local space All elevators in the game now use entity parenting triggers All elevators in the game now have a kill trigger to crush players with Added tick_populations and tick_individuals resource spawn convars Overhauled hunting bow (better responsiveness) Added underwear censorship option Can place ladders anywhere on the cargo ship Storage boxes drop their items at the last position they took damage at

MidasTouch

MidasTouch

v2126 [The Hot Air Balloon Update]

Server is updated to v2126 [The Hot Air Balloon Update]!   For the official development blog click HERE.   Added Hot Air Balloon Added SAM Site Temporary game ban support Added Cargo Ship loot respawns Added wind option to generic shaders Sleeping in Safezone no longer permitted by NPC guards. Fixed anti hack issues when jumping off moving entities Fixed multiple ladder exploits Fixed network interpolation jitter shortly after spawn Fixed network interpolation jitter on physics props Fixed tool cupboard exploits using shelves Fixed out of control pumpkin multiplication Fixed DST related packet flooding kick Fixed packet flooding kick when applying skin using repair bench Boat wake foam shaders to prevent fading out close to water Physics props now always preserve their correct velocity when parenting NPC updates for the new Cargo Ship features. New asset bundle layout Reduced L96 Condition Increased L96 Cost Tactical Gloves provide 80% AimSway reduction (was 100%) Optimized tree impostors

MidasTouch

MidasTouch

v2121 [Happy Halloween!]

Server is updated to v2121 [Happy Halloween!]!   For the official development blog click HERE.   We've released an update which enables a bunch of Halloween content. This content will be live until the next patch on November 1st.

You'll find some new NPCs which drop all sorts of Halloween goodies, from graveyard fences to loot bags and coffins.

There are also some Halloween themed items for sale on the Rust Item Store, check them out Here

Enjoy!


Note: If the strobe light is bothering you, you can press F1 and enter "strobelight.forceoff 1" in the console to ensure they remain off
 

MidasTouch

MidasTouch

v2118 [The Cargo Ship Update]

Server is updated to v2118 [The Cargo Ship Update]!   For the official development blog click HERE.   Added Cargo Ship Event New navigation technology for Scientists to move on a moving Cargo Ship. Added ability to turn monument lights only during a time frame Added parented entity movement Added custom LOD support for moving objects Added Burlap Gloves Added Roadsign Gloves Added Tactical Gloves Added L96 Added 8x Scope Scientist on the bridge outside of Military Tunnel is not as accurate with his pistol. Scientists at Military Tunnel has slightly lower health. Scientists at Military Tunnel throw grenades in more situations. Optimized shadow rendering on most monuments Disabled tree impostor shadows due to Unity gfx jobs related crash Optimized OC dynamic occludee processing Greatly reduced corn and pumpkins fruiting life length Extra clothing slot Can zoom out farther on map Fixed motion blur and culling-related popping issues on dynamic occludees Fixed hazmat/scientist suits motion blur issues at a distance Respawn timers for Scientists at Military Tunnel are now fixed. Fixed addtoteam forcing players to team without accepting invite Fixed Hapis MT puzzle breaking Fixed vending machine breaking when placed on wooden foundations Fixed metal shopfront exploit Fixed garage door blocking placement of triangle floors

MidasTouch

MidasTouch

v2112 [The Performance Update]

Server and client are updated to v2112 [The Performance Update]!   You can find the latest client download as usual HERE!   For the official development blog click HERE.     Scientists at Military Tunnel throw grenades. Scientists at Military Tunnel use syringes. Workshop skins are now included in the main game download Added prefab warmup to loading screen Added new prefab pooling system Added "Max Tree Meshes" graphics option Added ladder trigger for custom maps Added high frame rate camera movement Added Smoke Grenade item Added "Hide Sign" option Added multi-threaded rendering Added occlusion culling graphics option Added new optimized impostor rendering Scientists at Military Tunnel hear footsteps, explosions and gunfire. Scientists at Military Tunnel use a new aim system. Scientists at Military Tunnel use a new, more reactive, sensory system. Optimized asset bundles Optimized loot panels Fixed various skin icon issues Optimized various dynamic memory allocations Health over time takes longer to convert into health Optimized mesh LOD updates Reorganized graphics and performance settings Optimized low level memory pool Pumpkin and corn now stackable to 10 Removed pumpkin condition Workbenches now decay after a long period BBQ allows deployables underneath Repair Bench allows deployables on shelve Pumpkins and corns give less seeds when consumed Atmosphere volumes now visible from outside Bandit Camp Optimized some rendering related dynamic memory allocations Optimized localized ambience system Scientists at Military Tunnel stay engaged with enemies. Scientists at Military Tunnel now reload in cover. Bandit guards now aggro smoke grenade throwers. Bandit guards shoot better at long range. Bandit guards now kill sleeping players after 20 minutes. Recycler at bandit town is now better protected by bandit guards. Junkpile scientists fire their pistol instead of just fleeing. Animals now roam in a restricted distance from where they spawned. Fixed entities sometimes showing wrong skins Fixed stall during ocean patrol point generation on some custom maps Fixed Nametag Performance issue Fixed workbench phrases Fixed passing loot through floor using BBQ exploit Fixed Snow jacket name Fixed RHIB disappearing on server restarts Fixed rowboat becoming invisible Fixed invisible supply signal smoke Fixed being able to turn recycler on/off if you are not the user Fixed boats decaying while in use Fixed tree impostor shadow orientation Fixed terrain texture not resized on graphics quality change Fixed smoke grenade issues with glass windows Fixed censor cube glitches around smoke grenade Frame-rate stutter caused by ambience sound emitter removal Removed world reflection quality as it is currently not supported Removed "MoveToContainer failed!" message Deprecated navmesh grid system removed.

MidasTouch

MidasTouch

v2108 [The Bandit Town Update]

Server and client are updated to v2108 [The Bandit Town Update]!   You can find the latest client download as usual HERE!   For the official development blog click HERE.   Added swamps mini biomes Moved parts of the procedural generation to native code Added Humanoid Shopkeepers to bandit town Added Compound Bow Added Bandit Town Casino Added Farming tooltip with plant info Added RHIB spawns Team member names appear overtop of dots on map Updated underwater vegetation visuals Updated death match loot tables (Savas KOTH) Added puzzles to Hapis Island Made it so team indicators do not show through walls Reduced cost of Revolver and DBS at compound Fixed see through gap between single sheet metal door and doorways Fixed food crates spawning on top of each others at MT Fixed instances where the LS APC would get stuck against decor Fixed missing ladder at LS pool side Fixed too large colliders at powerlines concrete base Fixed an out of bound exploit at MT Fixed ambience memory leak + pooling error Fixed demo playback errors Fixed workshop skin icon upload Fixed puzzles not being indestructible Wire barricades no longer damage players through floors Wire barricades slightly easier to place on rough terrain Compound awning performance fix Xmas gift box no longer marks player hostile Oil barrel no longer marks player hostile Fixed Fridge players getting pushed inside fridge Fixed NPC vending machines appearing as Out of Stock Fixed jackhammer holster position Fixed AllowedContents breaking on server restart Fixed streamer mode not hiding teammate names

MidasTouch

MidasTouch

v2100 [The Team Update]

Server and client are updated to v2100 [The Team Update]!   You can find the latest client download as usual HERE!   For the official development blog click HERE.   Added Team System Added Compass Added Hapis old rock cave prefab for modders working to restore old procgen maps Added Watchtower Added Jackhammer Faster Ambient Occlusion effect New visuals for puzzle elements Small wooden sign can be placed on shelves Can place storage boxes under research table Updated Stone world model Disabled forceSingleInstance (multiple servers on one box) Small refinery can no longer be fully submerge underwater Improved water foam Fixed exploit which allowed passing loot through walls using research table Fixed exploit which allowed passing loot through walls using BBQ Fixed guntrap, spinner, tunalight being destroyed after upgrading / rotating wall Fixed a method which allowed players to use vending machine as door (kinda) Fixed tunnel brightness exploit Fixed workshop skin normal maps Fixed some small server memory leaks Downloadable Skin lighting

MidasTouch

MidasTouch

DevBlog 201 v2094 [The Puzzle Update]

Server and client are updated to Devblog 201!   You can find the latest client download as usual HERE!   For the official development blog click HERE.   Monuments Puzzles Added custom map support via levelurl server startup parameter Added Savas offshore junkpiles and dive sites Compound extra exit routes Upgraded to Unity 2018.1 Upgraded to .NET 4.x Increased despawn timer on gunpowder Increased despawn timer on sulfur Options Menu max gibs now 2000 down from 10000 Updated Diving mask, fins and tank with proper art Spas 12 does 20% more damage Hostile timer increased to 30min instead of 10 Overpriced Blue Keycard available at compound Optimized Ambient Occlusion now 2x faster Improved High Quality shadows; now softer in TSSAA mode Improved terrain texturing quality at mid-far distances Fixed grenades going through walls at monuments Removed tiling texture from hoodie (unwanted effect on skins) Fixed console command exploit to see through walls Fixed weapon skins overriding clothing skins on viewmodels Fixed diving tank error when selling in VM Fixed chair exploit to move through walls Fixed divesites despawning too quickly

MidasTouch

MidasTouch

 

DevBlog 200 v2086 [The Compound Update]

Server and client are updated to Devblog 200!   You can find the latest client download as usual HERE!   For the official development blog click HERE.   Changes New boat sounds Scientists Compound Monument Facial Hair Style 04 New chainsaw sounds Added underwater rock formations Projectile trajectory verification is now enabled by default (hack) Added Diving Goggles - better underwater visiblity Added Diving Wetsuit - cold/wet protection Added Diving Flippers - faster water movement, slower land movement Added Diving Cylinder - breathe underwater for 10 mins Added dive sites and underwater loot crates Added first person clothing Local player footsteps are quieter than other players Misc sound polish and mix tweaks Improved Hair Textures and Materials Improved Hair Dye Colours ai_dormant true by default (server performance) Improved Hapis offshore junkpile spawns Improved Hapis Ch47 drop points Added CH47 drop point to SiteA (Hapis) Hapis Pumping station has slightly larger prevent building volume Block player inputting items into elite crates Block player inputting items into APC crate High external walls and gates decay much faster when placed outside of TC range Improved Ambient Occlusion Improved underwater rendering Improved CPU-side rendering performance EAC SDK update No longer broadcast effects to players in the connection queue (optimization) Optimized radial RPCs AI can reason about hostility marked players Support for stationary scientists at Compound Support for patrolling scientists at Compound Scientists can now search for lost targets Improved AI for mounted scientists Stationary scientists looks at players that get close enough Fixed animals spawning inside small cliffs on Hapis Fixed some broken Hapis map sounds Fixed nudity censor clipped by water surface; e.g. rowboat Fixed crafting queue dropped item server crash exploit Fixed multiple position ticks received in the same frame being ignored on the client Fixed issue where AI dormant + server network caching would corrupt position timestamps Fixed floating base build using triangular wall conditional models Fixed server side stair collider rotation sometimes being incorrect after rotating Fixed roof side exploits Fixed fanned wall stacking exploits Fixed foundation steps sometimes being unplaceable Fixed speed resource gathering (hack) Fixed speed swim and crouch (hack) Fixed looting dropped items through walls (hack) Fixed placing deployables through walls (hack) Fixed damage through walls via head clipping (hack) Fixed silent melee swing and attack (hack) Fixed silent projectile impacts (hack) Fixed sign upload lag (exploit) Fixed rapid fire bow (hack) Fixed unlimited oxygen (hack) Fixed chat UI corruption (exploit) Fixed crossbow attachments turning invisible when no arrow is loaded Can no longer spears etc under water Mounted players auto dismount if their head clips geometry Can no longer mount moving boats if the boat has a driver Junkpile scientists no longer hover over the ground Junkpile scientists despawn with the junkpile Scientist burst firing stop when they lose target Fixed range consideration for mounted scientists Fixed animal spawning where they would sometimes not come to life Scientists should no longer crouch walk Optimized the Geiger Counter  

MidasTouch

MidasTouch

 

DevBlog 199 v2081 [Vehicle Update]

Server and client are updated to Devblog 199!   You can find the latest client download as usual HERE!   For the official development blog click HERE.   Changes Added Powered rowboat vehicle Added Chinook Event Multiple seats in vehicles Added lakeside forests Added Birch, Oak and Beech trees Added projectile pooling (gunfight performance) Bullets now impact water Added server asset warmup (performance hiccups) New client side entity parenting (performance, vehicle support) Added triangular conditional wall models Junkpile Scientists Hapis - Added Junkyard monument Hapis - Added Outpost B3 small monument Hapis - Added sewer branch monument Hapis - Added Collapsed Tunnel small monument Hapis - Mining outpost Added vehicle spawns to Savas KOTH Added horse meat (needs icons) vehicle_flipy and vehicle_sensitivity convars (unused) Hair Cap system Head and Facial hair styles Player Corpses float on water Variable wind animation Added floating offshore junkpiles Updated ingame map to be more detailed Map coords swapped so that the letter is horizontal Eye Adaptation and LUTs updated Tweaks to dynamic grass and terrain splat colours to align Re-added display of decals on static furnace, mining quarry, pumpjack & small refinery Changes to ocean and river reflectivity to be more physically accurate Caves Spikes Trap nerfed Major network interpolation & extrapolation improvements Updated EAC Stripped server schema refresh (performance hiccups) Significantly improved shading on new foliage Increased overall forest sizes Big mix pass over most of the sounds in game Spawning scientists are invulnerable until activated Scientist reaction time goes up when they get hit Hapis - Updated Site A and B tunnels Hapis - 8 new cave and tunnels Hapis - updated roads Hapis - Updated site b tunnels to have radiation Updated Savas KOTH loot table with all recently added items AK47 has more hip aimcone Water reflections Temporal anti-aliasing Pubic, Armpit and Eyebrow hair AK47 has more difficult recoil Added 4 HQM to SAR cost Removed most Junk from Airdrops + Elite Crates TShirt/LongShirt additional radiation protection Reduced SAP HQM cost by 4 Heavy Plate Armor slightly less movement speed reduction Heavy Plate Armor cost Halved HV Rockets cost slightly more than 1/4 that of regular rockets HV Rockets do 1/4 damage of regular rockets Reduced longsword cost Reduced rocket launcher cost Rocket lancher has increased durability You can now research and craft Binoculars CCTV + Targeting Computer are stackable to 64 Hide armor costs halved SMGs HQM cost halved TShirt/LongShirt costs reduced TShirt/LongShirt research cost now 20 Fixed gather amounts being inaccurate on HUD Fixed NPCs showing in the report list Fixed main menu only showing one friend Fixed hitching when opening map Fixed that servers needed a restart before newly released skins could be used Fixed health bars not updating when buildings are repaired via upkeep Fixed being able to walk far away while looting Fixed ore bonus nodes doing pointless position update ticks Fixed field rocks sometimes overlapping monuments Fixed some floating rocks near monuments Fixed sometimes falling through terrain near monuments Fixed rare world checksum mismatch on certain seeds Fixed exploits to dive underneath terrain Fixed some rock terrain adjustments having reverted Fixed skin selection icons not refreshing until clicked Junkpile scientists no longer hover above ground Hapis - Fixed some out of bounds exploits Hapis - Fixed junkpile spawns on cliff edges Fixed gap in Garage door which allowed traps to be trigged through Fixed blueprint read not using master sound Fixed flame turret been trigger through walls Pubic hair clipping through clothing Broken wrists on some clothing items Placement guides not showing underwater looking from above Z-fighting in stomped grass when grass displacement is enabled Particle shadowing inside caves and interiors Argument exception in motion blur Number overflow in occlusion culling Null reference exception in MaterialColorLerp River UV stretching in direction of flow Crash in terrain texturing initialization Fixed skin shading when in shadow Foliage biome tinting Fixed Chainsaw chain direction Fixed garage door culling at short range when gfx settings low Fixed thrown objs impacting vehicle they were thrown from Removed workshop vote counts (Valve doesn't send them anymore)

MidasTouch

MidasTouch

 

DevBlog 198 v2065

Server and client are updated to Devblog 198! You can find the latest client download as usual HERE! For the official development blog click HERE. Added Chainsaw Added Incendiary Shotgun Shells Added Spas-12 Shotgun Terrain Blend Maps for better monuments transition Added upkeep grief protection Added glaucous willow and spicebush plants Added world reflection graphics setting Fixed painted signs sometimes resetting on server restart Fixed workshop skin corruption issue Fixed dark lighting at the gates of Military Tunnels Fixed incorrect star positions relative to sun and moon Fixed foundation rotation exploit Fixed workshop skin loading issue Fixed S11 Cave having no build block volumes (Hapis) Fixed locker, bed, workbench floating slightly after construction placed on no longer exists Bandages and syringes now show their healing information Searchlight no longer accessible without TC access Fixed weird sprint+aim exploit Optimized conditional model performance Vastly improved interior lighting Upgraded to Unity 2017.1.3 Improved cliff mesh placement next to monuments Moved our grass and overgrowrth to new foliage shader Optimized client file cache performance Increased tree view distance at high tree quality settings Optimized tree performance at low tree quality settings Slightly harder to wall off southern convoy (Hapis) Reduced forest size in areas for performance reasons (Hapis) Xmas tree no longer craftable Mailbox repairable Water purifier can no longer be placed on barbecue and fireplace All signs, banners and frames are now repairable Bed can be repaired Bed can be picked up with hammer + building privilege Repair bench wood cost removal Repairing items now costs 20% instead of 50% of their total cost Scientists have slightly more health Scientists have proper loot tables Stripped unused tree assets (disk space usage)

MidasTouch

MidasTouch

 

v0.3.8.9 + v0.5.4.0

The servers are updated you can find the latest client HERE! You can read more about the update HERE! Changelog: Experimental 0.5.4.0 Changelog Mangatang map update Rebuilt a large part of the low level network engine to open the doors for some heavy optimizations. See dev blog for details. Added network traffic profiler (startnetworkprofiler / stopnetworkprofiler) for admins Added rare creature variants of each creature type. These have a ~1% chance of spawning in place of a regular creature Added creature mask items as rare drops from rare creature variants Removed vehicle engine tiers (Just one engine per type now. No weak, standard, powerful versions) Vehicle engines can now be upgraded with engine fragments Item Colorer is now stackable and cannot be amber protected Fixed several spawn mutators that were breaking client / server determinism Added SpawnMutatorCreatureHearing for adjusting creature hearing sensitivity SpawnMutatorCreatureHealth now correctly sets health reset value Item namer max stack size reduced (255 -> 10) and can no longer be amber protected Wood Workbench now has the correct return item on disassembly Increased Iron Tipped Spear pve and pvp damage (30 -> 31) Increased Improvised Bow pve damage (20 -> 30) Reduced Recurve Bow pve damage (70 -> 50) Reduced Fibreglass Recurve Bow pve damage (90 -> 70) Adjusted normalized health on creatures (affects scaled pve damage) Removed Bow Snare Fragment Added Fibreglass Recurve Bow to Iron Workbench Added spray can visualisation and mask preview to item mask consumables Fixed an issue where item masks were not considered in icon uniqueness calculation Fixed an issue where Yetis and Sasquatches could spawn with multiple horns Item masks are no longer amber protectable Reduced drop rates for item masks, item namers and item colorers Item coloring window now has manual controls for preview rotation and zoom Fixed incorrect name key on AR stock cache item Fixed scale of AR15 and AWM world items Updated AR15 icon poses Removed Melee Move Speed Fragment Increased upgrade point cost of Gear Move Speed Fragment (1 -> 3) Increased heat and radiation protection on respective gear fragments (1 -> 5) Fixed an issue where overheating would stop at 60% Increased heat levels during day time in the sand dunes biome Made sand dunes and red desert biomes cooler during night time Toned down a lot of steep hills Legacy 0.3.8.9 Changelog Removed bakenavmesh command which was being used as an exploit.

MidasTouch

MidasTouch

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