• Announcements

    • KahunaElGrande

      Steam Account   02/22/18

      Attention Members: Some recent updates on our website has resulted in all linked steamID's being purged from the database, Yes this was intentional to clean it up for the new login system. Existing Members please link your Steam Account HERE


Our community blogs

  1. Blackwake

  2. MidasTouch
    Latest Entry

    By MidasTouch,

    Server and client are updated to Devblog 200!
    You can find the latest client download as usual HERE!
    For the official development blog click HERE.
    • New boat sounds
    • Scientists Compound Monument
    • Facial Hair Style 04
    • New chainsaw sounds
    • Added underwater rock formations
    • Projectile trajectory verification is now enabled by default (hack)
    • Added Diving Goggles - better underwater visiblity
    • Added Diving Wetsuit - cold/wet protection
    • Added Diving Flippers - faster water movement, slower land movement
    • Added Diving Cylinder - breathe underwater for 10 mins
    • Added dive sites and underwater loot crates
    • Added first person clothing
    • Local player footsteps are quieter than other players
    • Misc sound polish and mix tweaks
    • Improved Hair Textures and Materials
    • Improved Hair Dye Colours
    • ai_dormant true by default (server performance)
    • Improved Hapis offshore junkpile spawns
    • Improved Hapis Ch47 drop points
    • Added CH47 drop point to SiteA (Hapis)
    • Hapis Pumping station has slightly larger prevent building volume
    • Block player inputting items into elite crates
    • Block player inputting items into APC crate
    • High external walls and gates decay much faster when placed outside of TC range
    • Improved Ambient Occlusion
    • Improved underwater rendering
    • Improved CPU-side rendering performance
    • EAC SDK update
    • No longer broadcast effects to players in the connection queue (optimization)
    • Optimized radial RPCs
    • AI can reason about hostility marked players
    • Support for stationary scientists at Compound
    • Support for patrolling scientists at Compound
    • Scientists can now search for lost targets
    • Improved AI for mounted scientists
    • Stationary scientists looks at players that get close enough
    • Fixed animals spawning inside small cliffs on Hapis
    • Fixed some broken Hapis map sounds
    • Fixed nudity censor clipped by water surface; e.g. rowboat
    • Fixed crafting queue dropped item server crash exploit
    • Fixed multiple position ticks received in the same frame being ignored on the client
    • Fixed issue where AI dormant + server network caching would corrupt position timestamps
    • Fixed floating base build using triangular wall conditional models
    • Fixed server side stair collider rotation sometimes being incorrect after rotating
    • Fixed roof side exploits
    • Fixed fanned wall stacking exploits
    • Fixed foundation steps sometimes being unplaceable
    • Fixed speed resource gathering (hack)
    • Fixed speed swim and crouch (hack)
    • Fixed looting dropped items through walls (hack)
    • Fixed placing deployables through walls (hack)
    • Fixed damage through walls via head clipping (hack)
    • Fixed silent melee swing and attack (hack)
    • Fixed silent projectile impacts (hack)
    • Fixed sign upload lag (exploit)
    • Fixed rapid fire bow (hack)
    • Fixed unlimited oxygen (hack)
    • Fixed chat UI corruption (exploit)
    • Fixed crossbow attachments turning invisible when no arrow is loaded
    • Can no longer spears etc under water
    • Mounted players auto dismount if their head clips geometry
    • Can no longer mount moving boats if the boat has a driver
    • Junkpile scientists no longer hover over the ground
    • Junkpile scientists despawn with the junkpile
    • Scientist burst firing stop when they lose target
    • Fixed range consideration for mounted scientists
    • Fixed animal spawning where they would sometimes not come to life
    • Scientists should no longer crouch walk
    • Optimized the Geiger Counter
  3. MidasTouch
    Latest Entry

    By MidasTouch,

    The servers are updated you can find the latest client HERE!
    You can read more about the update HERE!
    Experimental Changelog
    • Mangatang map update
    • Rebuilt a large part of the low level network engine to open the doors for some heavy optimizations. See dev blog for details.
    • Added network traffic profiler (startnetworkprofiler / stopnetworkprofiler) for admins
    • Added rare creature variants of each creature type. These have a ~1% chance of spawning in place of a regular creature
    • Added creature mask items as rare drops from rare creature variants
    • Removed vehicle engine tiers (Just one engine per type now. No weak, standard, powerful versions)
    • Vehicle engines can now be upgraded with engine fragments
    • Item Colorer is now stackable and cannot be amber protected
    • Fixed several spawn mutators that were breaking client / server determinism
    • Added SpawnMutatorCreatureHearing for adjusting creature hearing sensitivity
    • SpawnMutatorCreatureHealth now correctly sets health reset value
    • Item namer max stack size reduced (255 -> 10) and can no longer be amber protected
    • Wood Workbench now has the correct return item on disassembly
    • Increased Iron Tipped Spear pve and pvp damage (30 -> 31)
    • Increased Improvised Bow pve damage (20 -> 30)
    • Reduced Recurve Bow pve damage (70 -> 50)
    • Reduced Fibreglass Recurve Bow pve damage (90 -> 70)
    • Adjusted normalized health on creatures (affects scaled pve damage)
    • Removed Bow Snare Fragment
    • Added Fibreglass Recurve Bow to Iron Workbench
    • Added spray can visualisation and mask preview to item mask consumables
    • Fixed an issue where item masks were not considered in icon uniqueness calculation
    • Fixed an issue where Yetis and Sasquatches could spawn with multiple horns
    • Item masks are no longer amber protectable
    • Reduced drop rates for item masks, item namers and item colorers
    • Item coloring window now has manual controls for preview rotation and zoom
    • Fixed incorrect name key on AR stock cache item
    • Fixed scale of AR15 and AWM world items
    • Updated AR15 icon poses
    • Removed Melee Move Speed Fragment
    • Increased upgrade point cost of Gear Move Speed Fragment (1 -> 3)
    • Increased heat and radiation protection on respective gear fragments (1 -> 5)
    • Fixed an issue where overheating would stop at 60%
    • Increased heat levels during day time in the sand dunes biome
    • Made sand dunes and red desert biomes cooler during night time
    • Toned down a lot of steep hills
    Legacy Changelog
    • Removed bakenavmesh command which was being used as an exploit.
  4. 7 Days to Die

    • 3
    • 0
    • 2030

    Recent Entries

    Latest Entry

    By MidasTouch,

    The servers are updated you can find the latest client HERE!
    You can read more about the update HERE!