Rust Experimental

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Rust Experimental New and Updates

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DevBlog 181 v2023

Server and client are updated to Devblog 181!
You can find the latest client download as usual HERE!
For the official development blog click HERE.
  • Upgraded to Unity 2017.1.2
  • Added debug.log convar to toggle log output
  • Miner / Candle Hat provides protection
  • Caves have a good chance of spawning stone tools
  • Added toggled map grid coordinates (off by default)
  • Added Debris Field marker on map when heli/bradley is destroyed
  • Boonie/Bandana/Cap provides minimal protection instead of none
  • Miner hat has emissive blinding flare
  • Added radial map marker (mod support)
  • Pickaxe vm - Fixed hands intersecting when aim running
  • Fixed launchsite exploit allowing to hide in the wall
  • Big cleaver vm - Fixed hands intersecting when aim running
  • Satchel charge wm- Fixed wrong texture appearing when thrown
  • Satchel charge vm - Fixed arms clipping when thrown
  • Beancan grenade vm - Fixed arm clipping when thrown
  • Bone club vm - Fixed popping from throw cancel to idle
  • m249 vm - fixed arms clipping at max FOV
  • Fixed packet exploit to bring down servers
  • Fixed stone ore scarcity
  • Sawnoff shotgun vm - Fixed arm clipping at max FOV
  • Fixed indoor shadow issues introduced by viewmodel shadow chan
  • Fixed missing viewmodel shadow feet
  • Fixed node hotspots invisible during med-high fog
  • Fixed some water reflection artifacts
  • Fixed not being able to pick up items outside of any TC
  • Fixed Vending Machines not displaying if item for trade is a bluepri
  • Fixed Steam Inventory Items not unlocking their blueprint
  • Miner hat no longer emissive to other players when switched off
  • Fixed workbench status everywhere exploit
  • Fixed candle hat having a 30m light radius (!)
  • Fixed peacekeeper turrets not firing
  • vm hierarchy and folder structure
  • new vm arm mesh
  • All viewmodels set to use base mesh vessel, all anims contain ani
  • Bow vm - anim tweaks
  • Salvaged axe, hammer & icepick vm - Removed attack2 lerping bl
  • Water jug vm - removed static left hand in view when thrown at m
  • Sawnoff shotgun vm - Removed wobble at end of deploy anim
  • Ak47 vm - Updated base pose, transition additions
  • Increased speed of outro anim blend on ironsights
  • vSupply signal vm folder restructure
  • Only allow drinking when water has certain depth
  • Improved water intersection test performance
  • Added process memory usage to system info
  • Tweaked high external wall and gate deploy volumes
  • Reduced scrap tier of many decorative items
  • Can now pick up research / repair benches
  • Broken items now have a minimum recycle yield of 10%
  • Items now remove attachments/ammo when recycled
  • Sewing kit is made of less rope (less recycle yield)
  • Lantern and Tuna Can Lamp provide more light
  • Lantern costs 25 Metal Fragments (was 40)
  • Less fuel / hqm in caves
  • Small/Medium wooden signs default blueprints
  • Stone Spear default blueprint
  • Workbench radius tripled
  • Workbenches can be rotated with hammer
  • Radsuit leaks small amounts of radiation at NPP/LSR
  • Lowered HQM yield from heli/bradley gibs
  • Satchel has slightly less chance to be a dud
  • Flamethrower Requires Workbench Tier 2
  • Hoodie/Pants require 75 scrap to research ( Was 250 )
  • Snow Jacket/vagabond more common and much cheaper to make
  • Elite crate spawns half as much stuff
  • Elite crates spawn every 2 hours instead of 20 min at LSR
  • Bradley drops elite crate loot
  • Cluttery deployables drop as blueprints instead of full items
  • Bradley begins healing much slower
  • Bolt rifle vm - removed unused anims
Server and client are updated to Devblog 180!
You can find the latest client download as usual HERE!
For the official development blog click HERE.
  • Added Workbenches
  • Added Blueprints
  • Added ice lake monuments to the arctic biome
  • Added new road generation algorithm
  • Improved world serialization file format
  • More efficient world serialization compression
  • Improved water map encoding
  • Can no longer block ladders with certain barricades (concrete, stone and sandbag)
  • High external walls and gates require some space between parallel walls
  • Vending machine + shopfront cost reduction
  • Locked all items other than default blueprints
  • Improved bus stop and power substation spawn rules
  • T-shirt/longsleeve much cheaper don't require sewing kit
  • Can only repair items with blueprint
  • Fixed problems with drinking water from rivers and lakes
  • Invisible body no longer casting shadows on viewmodel
  • Fixed ambient occlusion around vegetation
  • Fixed player shadow projection noticeable on ceilings
  • Fixed sky reflection intensity mapping
  • Fixed motion blur ignored around on holosight reticle border
Server and client are updated to Devblog 159!
You can find the latest client download as usual HERE!
For the official development blog click HERE.
Dangerous NPC footsteps audible from a bit farther away
Optimized environment volume lighting updates
Fixed lighting issues inside some monument sewers
Fixed lighting issues near some trees and rocks
Disabled fog inside underground systems (proper darkness)
Can pick up ladders inside building privilege with hammer
Can pick up window bars inside building privilege with hammer
Can pick up shutters inside building privilege with hammer
Can pick up embrasures inside building privilege with hammer
Upgrade, rotate and demolish building privilege checks work similar to placement
Removed admin demolish option from hammer (bind “ent kill” to hotkey instead)
Adjusted locker deploy / prevent building volumes (exploit fix)
Can put code lock on tool cupboard
Tool cupboard has same protection properties as wooden door
Can only place tool cupboard on player constructions
Fixed bucket lift issues in caves
Fixed door animation issues in monuments
Fixed research tables in some monuments
Fixed some cave culling issues
Added “skipqueue” admin console command
Removed “antihack.enabled” convar (toggle protections individually instead)
Added last violation type to anti hack kick messages and server log
Fixed occasional rubber banding when jumping up things
Fixed blurred tunnel mud texture
Semi Auto weapons properly detect all mouse presses
Semi Auto Weapons refire rate adjusted to compensate
Spear attack rate very slightly increased
Spear duration between click and attack significantly reduced
Spear melee attack range increased
Crossbow reload time reduced by 0.8s
Fixed Crossbow Viewmodel scope being parented to the arrow
HV arrows show up as having a metal tip (temp)
Lowered cost of metal hanging signs by 90%
Wooden sign costs reduced
Flamethrower can now damage AI
Mailbox implemented
Rifle Body takes 250 Scrap to craft
Map crafts in 5 seconds
Note crafts in 5 seconds
Drinking from the world is slightly less glitchy
Auto Turrets have less of a server performance impact
Ceiling lights can be deployed on angled surfaces
Food crates spawn 3x as much food
Ration boxes no longer spawn scrap
Added Water Jug - large capacity container with lid found in food crates/boxes
Fixed riot helmet using bucket helmet protection
Heavy Plate Helmet now has slightly higher protection than facemask
Server and client are updated to Devblog 158!
You can find the latest client download as usual HERE!
For the official development blog click HERE.
Added scrap resource (barrels drop 1 scrap, boxes drop 5-10 scrap)
Can use scrap to create components with research table
Can recycle components into scrap (10% yield)
Twig building tier can be placed inside the cupboard radius (raid towers)
Wooden ladders can be placed inside the cupboard radius (raiding)
Turrets can see through twig building blocks
Auto turret projectiles penetrate twig building blocks
Reduced twig decay time to one hour delay plus one hour duration
Added wall socket to top and bottom end of foundation steps
Tweaked ladder placement rules so they can be attached to the end of floors
Tweaked ladder triggers thickness so they can be climbed from both sides
Tweaked ladder trigger width so they can be traversed around
Reduced health of low walls by 50%
Tweaked barricade building prevention volumes
Added high performance cache to workshop skins
Added “find_radius” admin console command
Added “find_self” admin console command
Added additional info to “find” admin console commands
Fixed animals sometimes being invisible
Miner hat model becomes emissive when switched on
Animals will no longer randomly get stuck when fleeing
Animals have more interesting flee behaviour
Added recycler to both harbors
Added research table to satellite dish
Lowered cost of bandana
Lowered cost of cap
Lowered cost of balaclava
Lowered cost of boonie hat
Lowered cost of burlap headwrap
Increased snow jacket protection
Reduced snow jacket cost
Fixed culled ragdolls remaining invisible on culling disabled
Fixed research table lens refraction
Server and client are updated to Devblog 157!
You can find the latest client download as usual HERE!
For the official development blog click HERE.
Sound mix tweaks
Fixed cascade shadow blending
Fixed workshop full-screen blur when using low settings
Added entity pooling to various client side entities for less stuttering
Made server side hack prevention a lot stricter by default
Reduced false positive rate of server side hack prevention
Added the last killer to the top of the cheat reporting player selection
Uncluttered cheat reporting player selection
Fixed camera clipping on vm crossbow anims
Eoka Aimcone reduced
Muzzle brake reduces projectile velocity
Muzzle brake reduces projectile max effective range
Muzzle brake Aimcone increased
Vending Machines can be named and show a tooltip when hovered over on map
Navmesh generates 4x faster
Wolves/Bears are more aggressive
Animal health increased
Animals flee when out of stamina from attacking
Animals have sight cone - can sneak up behind most
Server and client are updated to Devblog 156!
You can find the latest client download as usual HERE!
For the official development blog click HERE.
Fixed players culling over low wall
Fixed foliage shadows not animating
Improved shadow stability
Improved ambient lighting
Improved movement verification performance
Reduced movement verification false positives
Made movement verification a lot stricter
Chain link gate can now be picked up
Fixed stuttery player movement in the distance
Reduced garbage collection frequency by optimizing memory allocations
Optimized viewmodel transform updates by a factor of two
Fixed large furnace exploits
Fixed water catcher exploits
Footstep polish
Animal sound polish
Sound mix improvements
All Ores properly carve navmesh (prevents some AI getting stuck)
Potential fix for Helicopter randomly shooting explosive rockets when it shouldn’t
Bear animation speed matches walk speed
Heavy Plate Helmet obstructs view significantly
Any piece of heavy plate armor restricts movement by 40%
Heavy Plate Jacket prevents ADS
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