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Rust Experimental New and Updates

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v2126 [The Hot Air Balloon Update]

Server is updated to v2126 [The Hot Air Balloon Update]!   For the official development blog click HERE.   Added Hot Air Balloon Added SAM Site Temporary game ban support Added Cargo Ship loot respawns Added wind option to generic shaders Sleeping in Safezone no longer permitted by NPC guards. Fixed anti hack issues when jumping off moving entities Fixed multiple ladder exploits Fixed network interpolation jitter shortly after spawn Fixed network interpolation jitter on physics props Fixed tool cupboard exploits using shelves Fixed out of control pumpkin multiplication Fixed DST related packet flooding kick Fixed packet flooding kick when applying skin using repair bench Boat wake foam shaders to prevent fading out close to water Physics props now always preserve their correct velocity when parenting NPC updates for the new Cargo Ship features. New asset bundle layout Reduced L96 Condition Increased L96 Cost Tactical Gloves provide 80% AimSway reduction (was 100%) Optimized tree impostors

MidasTouch

MidasTouch

v2121 [Happy Halloween!]

Server is updated to v2121 [Happy Halloween!]!   For the official development blog click HERE.   We've released an update which enables a bunch of Halloween content. This content will be live until the next patch on November 1st.

You'll find some new NPCs which drop all sorts of Halloween goodies, from graveyard fences to loot bags and coffins.

There are also some Halloween themed items for sale on the Rust Item Store, check them out Here

Enjoy!


Note: If the strobe light is bothering you, you can press F1 and enter "strobelight.forceoff 1" in the console to ensure they remain off
 

MidasTouch

MidasTouch

v2118 [The Cargo Ship Update]

Server is updated to v2118 [The Cargo Ship Update]!   For the official development blog click HERE.   Added Cargo Ship Event New navigation technology for Scientists to move on a moving Cargo Ship. Added ability to turn monument lights only during a time frame Added parented entity movement Added custom LOD support for moving objects Added Burlap Gloves Added Roadsign Gloves Added Tactical Gloves Added L96 Added 8x Scope Scientist on the bridge outside of Military Tunnel is not as accurate with his pistol. Scientists at Military Tunnel has slightly lower health. Scientists at Military Tunnel throw grenades in more situations. Optimized shadow rendering on most monuments Disabled tree impostor shadows due to Unity gfx jobs related crash Optimized OC dynamic occludee processing Greatly reduced corn and pumpkins fruiting life length Extra clothing slot Can zoom out farther on map Fixed motion blur and culling-related popping issues on dynamic occludees Fixed hazmat/scientist suits motion blur issues at a distance Respawn timers for Scientists at Military Tunnel are now fixed. Fixed addtoteam forcing players to team without accepting invite Fixed Hapis MT puzzle breaking Fixed vending machine breaking when placed on wooden foundations Fixed metal shopfront exploit Fixed garage door blocking placement of triangle floors

MidasTouch

MidasTouch

v2112 [The Performance Update]

Server and client are updated to v2112 [The Performance Update]!   You can find the latest client download as usual HERE!   For the official development blog click HERE.     Scientists at Military Tunnel throw grenades. Scientists at Military Tunnel use syringes. Workshop skins are now included in the main game download Added prefab warmup to loading screen Added new prefab pooling system Added "Max Tree Meshes" graphics option Added ladder trigger for custom maps Added high frame rate camera movement Added Smoke Grenade item Added "Hide Sign" option Added multi-threaded rendering Added occlusion culling graphics option Added new optimized impostor rendering Scientists at Military Tunnel hear footsteps, explosions and gunfire. Scientists at Military Tunnel use a new aim system. Scientists at Military Tunnel use a new, more reactive, sensory system. Optimized asset bundles Optimized loot panels Fixed various skin icon issues Optimized various dynamic memory allocations Health over time takes longer to convert into health Optimized mesh LOD updates Reorganized graphics and performance settings Optimized low level memory pool Pumpkin and corn now stackable to 10 Removed pumpkin condition Workbenches now decay after a long period BBQ allows deployables underneath Repair Bench allows deployables on shelve Pumpkins and corns give less seeds when consumed Atmosphere volumes now visible from outside Bandit Camp Optimized some rendering related dynamic memory allocations Optimized localized ambience system Scientists at Military Tunnel stay engaged with enemies. Scientists at Military Tunnel now reload in cover. Bandit guards now aggro smoke grenade throwers. Bandit guards shoot better at long range. Bandit guards now kill sleeping players after 20 minutes. Recycler at bandit town is now better protected by bandit guards. Junkpile scientists fire their pistol instead of just fleeing. Animals now roam in a restricted distance from where they spawned. Fixed entities sometimes showing wrong skins Fixed stall during ocean patrol point generation on some custom maps Fixed Nametag Performance issue Fixed workbench phrases Fixed passing loot through floor using BBQ exploit Fixed Snow jacket name Fixed RHIB disappearing on server restarts Fixed rowboat becoming invisible Fixed invisible supply signal smoke Fixed being able to turn recycler on/off if you are not the user Fixed boats decaying while in use Fixed tree impostor shadow orientation Fixed terrain texture not resized on graphics quality change Fixed smoke grenade issues with glass windows Fixed censor cube glitches around smoke grenade Frame-rate stutter caused by ambience sound emitter removal Removed world reflection quality as it is currently not supported Removed "MoveToContainer failed!" message Deprecated navmesh grid system removed.

MidasTouch

MidasTouch

v2108 [The Bandit Town Update]

Server and client are updated to v2108 [The Bandit Town Update]!   You can find the latest client download as usual HERE!   For the official development blog click HERE.   Added swamps mini biomes Moved parts of the procedural generation to native code Added Humanoid Shopkeepers to bandit town Added Compound Bow Added Bandit Town Casino Added Farming tooltip with plant info Added RHIB spawns Team member names appear overtop of dots on map Updated underwater vegetation visuals Updated death match loot tables (Savas KOTH) Added puzzles to Hapis Island Made it so team indicators do not show through walls Reduced cost of Revolver and DBS at compound Fixed see through gap between single sheet metal door and doorways Fixed food crates spawning on top of each others at MT Fixed instances where the LS APC would get stuck against decor Fixed missing ladder at LS pool side Fixed too large colliders at powerlines concrete base Fixed an out of bound exploit at MT Fixed ambience memory leak + pooling error Fixed demo playback errors Fixed workshop skin icon upload Fixed puzzles not being indestructible Wire barricades no longer damage players through floors Wire barricades slightly easier to place on rough terrain Compound awning performance fix Xmas gift box no longer marks player hostile Oil barrel no longer marks player hostile Fixed Fridge players getting pushed inside fridge Fixed NPC vending machines appearing as Out of Stock Fixed jackhammer holster position Fixed AllowedContents breaking on server restart Fixed streamer mode not hiding teammate names

MidasTouch

MidasTouch

v2100 [The Team Update]

Server and client are updated to v2100 [The Team Update]!   You can find the latest client download as usual HERE!   For the official development blog click HERE.   Added Team System Added Compass Added Hapis old rock cave prefab for modders working to restore old procgen maps Added Watchtower Added Jackhammer Faster Ambient Occlusion effect New visuals for puzzle elements Small wooden sign can be placed on shelves Can place storage boxes under research table Updated Stone world model Disabled forceSingleInstance (multiple servers on one box) Small refinery can no longer be fully submerge underwater Improved water foam Fixed exploit which allowed passing loot through walls using research table Fixed exploit which allowed passing loot through walls using BBQ Fixed guntrap, spinner, tunalight being destroyed after upgrading / rotating wall Fixed a method which allowed players to use vending machine as door (kinda) Fixed tunnel brightness exploit Fixed workshop skin normal maps Fixed some small server memory leaks Downloadable Skin lighting

DevBlog 201 v2094 [The Puzzle Update]

Server and client are updated to Devblog 201!   You can find the latest client download as usual HERE!   For the official development blog click HERE.   Monuments Puzzles Added custom map support via levelurl server startup parameter Added Savas offshore junkpiles and dive sites Compound extra exit routes Upgraded to Unity 2018.1 Upgraded to .NET 4.x Increased despawn timer on gunpowder Increased despawn timer on sulfur Options Menu max gibs now 2000 down from 10000 Updated Diving mask, fins and tank with proper art Spas 12 does 20% more damage Hostile timer increased to 30min instead of 10 Overpriced Blue Keycard available at compound Optimized Ambient Occlusion now 2x faster Improved High Quality shadows; now softer in TSSAA mode Improved terrain texturing quality at mid-far distances Fixed grenades going through walls at monuments Removed tiling texture from hoodie (unwanted effect on skins) Fixed console command exploit to see through walls Fixed weapon skins overriding clothing skins on viewmodels Fixed diving tank error when selling in VM Fixed chair exploit to move through walls Fixed divesites despawning too quickly
 

DevBlog 200 v2086 [The Compound Update]

Server and client are updated to Devblog 200!   You can find the latest client download as usual HERE!   For the official development blog click HERE.   Changes New boat sounds Scientists Compound Monument Facial Hair Style 04 New chainsaw sounds Added underwater rock formations Projectile trajectory verification is now enabled by default (hack) Added Diving Goggles - better underwater visiblity Added Diving Wetsuit - cold/wet protection Added Diving Flippers - faster water movement, slower land movement Added Diving Cylinder - breathe underwater for 10 mins Added dive sites and underwater loot crates Added first person clothing Local player footsteps are quieter than other players Misc sound polish and mix tweaks Improved Hair Textures and Materials Improved Hair Dye Colours ai_dormant true by default (server performance) Improved Hapis offshore junkpile spawns Improved Hapis Ch47 drop points Added CH47 drop point to SiteA (Hapis) Hapis Pumping station has slightly larger prevent building volume Block player inputting items into elite crates Block player inputting items into APC crate High external walls and gates decay much faster when placed outside of TC range Improved Ambient Occlusion Improved underwater rendering Improved CPU-side rendering performance EAC SDK update No longer broadcast effects to players in the connection queue (optimization) Optimized radial RPCs AI can reason about hostility marked players Support for stationary scientists at Compound Support for patrolling scientists at Compound Scientists can now search for lost targets Improved AI for mounted scientists Stationary scientists looks at players that get close enough Fixed animals spawning inside small cliffs on Hapis Fixed some broken Hapis map sounds Fixed nudity censor clipped by water surface; e.g. rowboat Fixed crafting queue dropped item server crash exploit Fixed multiple position ticks received in the same frame being ignored on the client Fixed issue where AI dormant + server network caching would corrupt position timestamps Fixed floating base build using triangular wall conditional models Fixed server side stair collider rotation sometimes being incorrect after rotating Fixed roof side exploits Fixed fanned wall stacking exploits Fixed foundation steps sometimes being unplaceable Fixed speed resource gathering (hack) Fixed speed swim and crouch (hack) Fixed looting dropped items through walls (hack) Fixed placing deployables through walls (hack) Fixed damage through walls via head clipping (hack) Fixed silent melee swing and attack (hack) Fixed silent projectile impacts (hack) Fixed sign upload lag (exploit) Fixed rapid fire bow (hack) Fixed unlimited oxygen (hack) Fixed chat UI corruption (exploit) Fixed crossbow attachments turning invisible when no arrow is loaded Can no longer spears etc under water Mounted players auto dismount if their head clips geometry Can no longer mount moving boats if the boat has a driver Junkpile scientists no longer hover over the ground Junkpile scientists despawn with the junkpile Scientist burst firing stop when they lose target Fixed range consideration for mounted scientists Fixed animal spawning where they would sometimes not come to life Scientists should no longer crouch walk Optimized the Geiger Counter  
 

DevBlog 199 v2081 [Vehicle Update]

Server and client are updated to Devblog 199!   You can find the latest client download as usual HERE!   For the official development blog click HERE.   Changes Added Powered rowboat vehicle Added Chinook Event Multiple seats in vehicles Added lakeside forests Added Birch, Oak and Beech trees Added projectile pooling (gunfight performance) Bullets now impact water Added server asset warmup (performance hiccups) New client side entity parenting (performance, vehicle support) Added triangular conditional wall models Junkpile Scientists Hapis - Added Junkyard monument Hapis - Added Outpost B3 small monument Hapis - Added sewer branch monument Hapis - Added Collapsed Tunnel small monument Hapis - Mining outpost Added vehicle spawns to Savas KOTH Added horse meat (needs icons) vehicle_flipy and vehicle_sensitivity convars (unused) Hair Cap system Head and Facial hair styles Player Corpses float on water Variable wind animation Added floating offshore junkpiles Updated ingame map to be more detailed Map coords swapped so that the letter is horizontal Eye Adaptation and LUTs updated Tweaks to dynamic grass and terrain splat colours to align Re-added display of decals on static furnace, mining quarry, pumpjack & small refinery Changes to ocean and river reflectivity to be more physically accurate Caves Spikes Trap nerfed Major network interpolation & extrapolation improvements Updated EAC Stripped server schema refresh (performance hiccups) Significantly improved shading on new foliage Increased overall forest sizes Big mix pass over most of the sounds in game Spawning scientists are invulnerable until activated Scientist reaction time goes up when they get hit Hapis - Updated Site A and B tunnels Hapis - 8 new cave and tunnels Hapis - updated roads Hapis - Updated site b tunnels to have radiation Updated Savas KOTH loot table with all recently added items AK47 has more hip aimcone Water reflections Temporal anti-aliasing Pubic, Armpit and Eyebrow hair AK47 has more difficult recoil Added 4 HQM to SAR cost Removed most Junk from Airdrops + Elite Crates TShirt/LongShirt additional radiation protection Reduced SAP HQM cost by 4 Heavy Plate Armor slightly less movement speed reduction Heavy Plate Armor cost Halved HV Rockets cost slightly more than 1/4 that of regular rockets HV Rockets do 1/4 damage of regular rockets Reduced longsword cost Reduced rocket launcher cost Rocket lancher has increased durability You can now research and craft Binoculars CCTV + Targeting Computer are stackable to 64 Hide armor costs halved SMGs HQM cost halved TShirt/LongShirt costs reduced TShirt/LongShirt research cost now 20 Fixed gather amounts being inaccurate on HUD Fixed NPCs showing in the report list Fixed main menu only showing one friend Fixed hitching when opening map Fixed that servers needed a restart before newly released skins could be used Fixed health bars not updating when buildings are repaired via upkeep Fixed being able to walk far away while looting Fixed ore bonus nodes doing pointless position update ticks Fixed field rocks sometimes overlapping monuments Fixed some floating rocks near monuments Fixed sometimes falling through terrain near monuments Fixed rare world checksum mismatch on certain seeds Fixed exploits to dive underneath terrain Fixed some rock terrain adjustments having reverted Fixed skin selection icons not refreshing until clicked Junkpile scientists no longer hover above ground Hapis - Fixed some out of bounds exploits Hapis - Fixed junkpile spawns on cliff edges Fixed gap in Garage door which allowed traps to be trigged through Fixed blueprint read not using master sound Fixed flame turret been trigger through walls Pubic hair clipping through clothing Broken wrists on some clothing items Placement guides not showing underwater looking from above Z-fighting in stomped grass when grass displacement is enabled Particle shadowing inside caves and interiors Argument exception in motion blur Number overflow in occlusion culling Null reference exception in MaterialColorLerp River UV stretching in direction of flow Crash in terrain texturing initialization Fixed skin shading when in shadow Foliage biome tinting Fixed Chainsaw chain direction Fixed garage door culling at short range when gfx settings low Fixed thrown objs impacting vehicle they were thrown from Removed workshop vote counts (Valve doesn't send them anymore)

MidasTouch

MidasTouch

 

DevBlog 198 v2065

Server and client are updated to Devblog 198! You can find the latest client download as usual HERE! For the official development blog click HERE. Added Chainsaw Added Incendiary Shotgun Shells Added Spas-12 Shotgun Terrain Blend Maps for better monuments transition Added upkeep grief protection Added glaucous willow and spicebush plants Added world reflection graphics setting Fixed painted signs sometimes resetting on server restart Fixed workshop skin corruption issue Fixed dark lighting at the gates of Military Tunnels Fixed incorrect star positions relative to sun and moon Fixed foundation rotation exploit Fixed workshop skin loading issue Fixed S11 Cave having no build block volumes (Hapis) Fixed locker, bed, workbench floating slightly after construction placed on no longer exists Bandages and syringes now show their healing information Searchlight no longer accessible without TC access Fixed weird sprint+aim exploit Optimized conditional model performance Vastly improved interior lighting Upgraded to Unity 2017.1.3 Improved cliff mesh placement next to monuments Moved our grass and overgrowrth to new foliage shader Optimized client file cache performance Increased tree view distance at high tree quality settings Optimized tree performance at low tree quality settings Slightly harder to wall off southern convoy (Hapis) Reduced forest size in areas for performance reasons (Hapis) Xmas tree no longer craftable Mailbox repairable Water purifier can no longer be placed on barbecue and fireplace All signs, banners and frames are now repairable Bed can be repaired Bed can be picked up with hammer + building privilege Repair bench wood cost removal Repairing items now costs 20% instead of 50% of their total cost Scientists have slightly more health Scientists have proper loot tables Stripped unused tree assets (disk space usage)

MidasTouch

MidasTouch

 

DevBlog 197 v2057

We leave Early Access with a graphics overhaul, give out Frog Boots for those who helped us in EA, and more. Server and client are updated to Devblog 197! You can find the latest client download as usual HERE! For the official development blog click HERE. Changes Added Frog Boots, My Dudes. Added new trees Added Road Exploration Tutorial Added Workbench Tutorial Added Research Tutorial Section Names for each tutorial instead of "task list" Added Pickles, with a chance of botulism Improvements in lighting process/ Higher IBL contribution Post Processes and LUTs refresh Visual upgrades on the world generation (terrain, rocks, foliage and lot more) Improved overall terrain splat mapping Higher Densities of Icebergs and Icesheets Optimized foliage system with a lot of different foliage types Vm animation updates Netting costs 1 Rope instead of 3 Fire arrows cost 2 cloth instead of 10 Scientists have reduced accuracy Changed default server information image Loot Barrels now drop 2 Scrap instead of 1 Double Metal Door now default blueprint AK47 horizontal recoil kicks in faster Aim Sway inactive for several seconds after a shot Melee tip hides sooner Fixed some streaming sound related performance spikes Fixed missing mesh references on skinnable items Wild Animals now spawn in biomes and terrain that fits their environment Fixed inaccurate upkeep time on the tool cupboard Fixed doors not decaying when their upkeep was not paid for Fixed harbors not spawning correctly Fixed hilltop rocks sometimes overlapping monuments Fixed various small world generation issues Workbench Experiments can now reveal ammo types Fixed Garage Doors taking splash damage Fixed task list not displaying under some resolutions

MidasTouch

MidasTouch

 

DevBlog 195 v2053

Server and client are updated to Devblog 195! You can find the latest client download as usual HERE! For the official development blog click HERE. Changes New third person sounds for all handheld water containers New flare sounds Add burning fuse sound to survey charge New third person sounds for the medical syringe New third person deploy sound for the building planner Flare admire animation Flashlight admire animation Added 20 new contextual game tips Added printpos / printrot / printeyes admin console commands Added 25 loading screen tips Added eat / drink admin console commands Lower global max voice count on gunshots (perf fix w/ many scientists shooting at once) Fix for Patrol Helicopter floating in Junkyard Fixed barrels floating at site B (Hapis) Fixed players spawning in ocean (Savas Island) Fixed cheat report opening when typing in chat Fixed wind generator not been able to be removed by admins using "ent kill" Fixed having hat skins not allowing the root item to be craftable Fixed physics.steps exploit Fixed memory leak in vending machine UI Fixed crash on exit Misc minor sound tweaks & polish Guitar admire animation updated Machette is now default blueprint and needs WB1 Note and Building Plan now require wood to craft SMG Costs reduced by 1 spring and 5 HQM Optimized player network updates Optimized reflection probe refresh Removed paper

MidasTouch

MidasTouch

 

DevBlog 194 v2051

Server and client are updated to Devblog 194! You can find the latest client download as usual HERE! For the official development blog click HERE. Changes Added third person aim down sight sounds Added third person grenade sounds Added third person bandage sounds New binocular sounds New flashlight sounds Admins can get combat log of other players Admins get warnings when anti hack is disabled Added new Hazmat suit Water jug admire animation updated Salvaged hammer admire animation updated Water bucket admire animation updated Wooden spear admire animation updated Stone spear admire animation updated Flamethrower admire animation updated Satchel charge admire animation updated C4 admire animation updated Bow admire animation updated Optimized workshop skin download processing Optimized game object memory usage Optimized skin icon memory usage Optimized skin icon loading EAC SDK update Combat log no longer takes count parameter (uses combatlogsize value instead) Increased junk pile respawn time from 20 to 30 minutes Eliminated GC from voice recorder Jack O Lantern can be picked up Jack O Lantern only accepts wood Small Furnace now emits heat Can rotate tool cupboard after placement with hammer Added Building Blocked zone around Helicopter crash site Must wait 30 seconds to repair a structure after it was damaged Hazmat suit now reserachable and craftable Fixed an exploit near Military Tunnels entrance allowing players to go out of bounds Fixed an exploit inside the Military Tunnels allowing players to build in unintended areas Fixed maximum anisotropic filtering not being set correctly for certain textures Fixed community UI exception Fixed weapon holster exception Fixed HTTP image exception Fixed various Unity exceptions Fixed network stream exception Fixed skin loading exception Fixed planner exception Fixed bloom exception Fixed exception in voice recorder Fixed terrain hole at launch site on Hapis Fixed shelves been placed on Roads Fixed Jack O Lantern can no longer be placed through walls Fixed Vending machine not been destroyed if construction no longer exists Fixed chairs been placed inside trees and clutter (Exploit fix) Fixed not being able to rotate workbenches when deploying Fixed AutoTurrets not losing any health upon pickup Dropbox can no longer be placed under water Fixed Small Refinery not generating charcoal Fixed arrowheads not showing up in outlines Fixed explosive bullet damage being too high Retired viewmodel layer (unused)

MidasTouch

MidasTouch

 

DevBlog 193 v2050

Server and client are updated to Devblog 193! You can find the latest client download as usual HERE! For the official development blog click HERE. Changes New first person deploy sounds for a handful of items Most items have third person deploy sounds now Added Bone Arrows Added Fire Arrows Fixed washed out sky at clear weather conditions Fixed missing sound refs on a few SoundPlayers Fixed stars being barely visible at night Fixed only 100 key combinations (nerfed key raiding) Fixed Christmas light exploits Fixed road grass decor not aligning to ground Fixed odd junk pile placement Fixed Hapis Sky Dome Bone knife auto admiring on deploy Beancan grenade auto admiring on deploy Fixed Harbor mine entrance (Hapis) Optimized elevator volumes (server perf) Fog and wind are now randomized every 18 hours Slightly darker sky at midnight EAC SDK update Optimized tool cupboard queries (client perf) Fog density no longer changes per biome Improved fog algorithm Pickaxe admire animation updated Bandage admire animation updated Bota bag admire animation updated Water bottle admire animation updated Big cleaver admire animation updated Crossbow admire animation updated Hammer admire animation updated Mace admire animation updated Salvaged axe admire animation updated Salvaged Icepick admire animation updated Torch admire animation updated Longsword admire animation updated Owner can always open key lock Added final art for tool crate (purple box)

MidasTouch

MidasTouch

 

DevBlog 192 v2049

Server and client are updated to Devblog 192! You can find the latest client download as usual HERE! For the official development blog click HERE. Nearby players melee weapon swings are now audible Shelves correctly destroyed if construction below no longer exists Tool cupboard correctly destroyed if construction below no longer exists Tool cupboard can no longer be fully submerged inside world layer (rocks) Refinery ladder fix (Hapis) Site A cave no longer building blocked (Hapis)

MidasTouch

MidasTouch

 

DevBlog 191 v2048

Server and client are updated to Devblog 191! You can find the latest client download as usual HERE! For the official development blog click HERE. Added Throwable Flares Added handheld flashlight Added a bunch more deployable interaction sounds Added Upkeep notifications and gametips Door Garland is available to craft w/ Window garland sitem Can Admire/Examine skins with N key Added fog start distance in dark environments (gamma / navigation exploit) Fixed spinner wheel sound playback bug Fixed beams being invisible Fixed various errors on client and server Fixed fog not always being disabled in caves (gamma / navigation exploit) Fixed high external stone gate only decaying very slowly Fixed roof conditional models in various scenarios Wounded players no longer block player movement Upkeep payment intervals are now saved and restored on server restart Crossbow can take underbarrel modifications Lowered some upkeep costs

MidasTouch

MidasTouch

 

DevBlog 190 v2046

Server and client are updated to Devblog 190! You can find the latest client download as usual HERE! For the official development blog click HERE. Enabled Xmas Content Lots of new deployable placement sounds Lots of new deployable interaction sounds Doors require upkeep Wall frame inserts require upkeep Floor frame inserts require upkeep Deployables inside the building privilege radius are decay protected Added decay.delay convars (all default to 0) Open/close sounds only play for the local player Tweaks to a few existing deployable sounds Animal behaviour overhaul Optimized upkeep backend All barricades can be repaired Added extra slots to TC Normalized building protection between tiers Increased protection for Metal Tier (2x stone) Increased protection for Armored tier (2x metal) Animals can no longer walk through closed doors at monuments Fixed broken items being traded in vending machine

MidasTouch

MidasTouch

 

DevBlog 189 v2043

Server and client are updated to Devblog 189! You can find the latest client download as usual HERE! For the official development blog click HERE. Bases repair themselves if upkeep resources are in TC Bases require upkeep resources to be kept in TC New on/off sounds for a bunch of deployables New active/burning loops for a bunch of deployables New searchlight movement sounds New open/close sounds for a few deployables New Junkyard monument New procedural roads art Brought back old caves (Hapis) Added "Pumping station" and "Abandoned Boat" loot areas (Hapis) Added Launch Site (Hapis) Added Ice sheets and Icebergs (Hapis) Added new static quarrys (Hapis) Foundations can now be placed at a half height offset Added half height walls Fixed various wall stacking exploits Roofs occupy wall sockets and can no longer be used as honeycombs Building privilege is emitted by the entire building There can only be one tool cupboard per building New monument placement algorithm Procedural roads now connect to monument roads Print last placement error in chat when pressing LMB while placement guide is red New power line placement algorithm Tool cupboard can store upkeep resources Fixes to older radtowns (Hapis) Fixes to loot and ore scarcity (Hapis) Monument chainlink fences can be shot through Roads are no longer split in half by rivers Fixed gaps between roads and terrain Fixed roads sometimes being partially flooded Fixed hammer highlight on wooden triangle foundations Fixed weird camera movement when jumping introduced last patch Small Furnace Art Updated Complete rework of site A (Hapis) Moved Site B to east coast (Hapis) Reduced size of arctic biome slightly Increased size of arid biome slightly Health bars are only visible when damaged or holding a hammer Grenades inherit player movement velocity F1 grenade has larger blast radius Dropbox is now Tier 1 WB Stone Spear no longer requires WB Experimentation at WB1 costs 75 scrap instead of 100 Armored building tier costs 25 hqm and no wood/stone Armored doors have had their costs reduced accordingly

MidasTouch

MidasTouch

 

DevBlog 188 v2038

Server and client are updated to Devblog 188! You can find the latest client download as usual HERE! For the official development blog click HERE. Add ignite and extinguish sounds to campfire and furnace Add turn on and turn off sounds to the ceiling light Added worldmodel outlines Lots of misc sound tweaks and polish EAC SDK update Stricter dropbox placement Python is now skinnable Reduced aim sway on semi auto weapons Finalized recoil design for semi auto weapons Grenades pinpull and throw happens much faster Stance recoil only active when moving or after first shot Grenades always throw at max velocity (farther) Fix dark sign painting UI Fixed reflections on hair shader Fixed tree minigame X appearing too low Fixed thompson having too much aimcone Fixed delay/jitter of mounted objects Fixed weird satchel behavior

MidasTouch

MidasTouch

 

DevBlog 187 v2037

Server and client are updated to Devblog 187! You can find the latest client download as usual HERE! For the official development blog click HERE. Changes Add ability to define custom falloff/spread/spatial blend curves on a sound by sound basis New tree sounds Added locational armor information when hovering over player preview Added Bulletproof Glass Added Explosive information panel Added Armor Information panel Added Seed information panel Added Weapon Mod information panel Ensured that the save coroutine does not crash when entity serializations throws an error Window bars inserts are thinner (improved visibility) Removed occluder meshes from building blocks (performance, memory usage) Removed some unused components (memory usage) Netting has larger ladder volume to allow climbing over frames Dud explosives fall off moving objects Fallen dud explosives never explode on pickup Tree Minigame X's start relative to initial hit Tree Minigame X's rotate less each hit Can wear bandana with Bucket/Wood/Riot Helmet Tree Minigame X's only rotate in one direction Fixed spinner been placed in building block areas Fixed ghosting/trail in inventory player preview caused by temporal anti-aliasing Fix volume jump when a sound that's already fading out is told to fade out again Fixed Explosives thrown on other explosives not attaching Fixed dud explosives acting as garry's mod thrusters Fixed quickcraft lag when looting lots of items Fixed lag from map doing processing even when closed Bone Armor now protects legs as well as chest Bandana and wolf headdress protection reduced Fixed arrow protection being different than bullet protection

MidasTouch

MidasTouch

 

DevBlog 186 v2036

Server and client are updated to Devblog 186! You can find the latest client download as usual HERE! For the official development blog click HERE. Changes Failsafe for occasional stuck bush rustle sounds Fixed song shuffling Fixed repeated phys impact sounds when an item is stuck inside something Fixed occasional attempts to unload music clips that aren't loaded yet Fixed projected decals not showing sometimes Fixed player motion blur popping when swapping LODs Fixed beard sometimes not showing Fixed hair motion vectors; used in motion blur and TSSAA Fixed hair-related memory leak Fixed TSSAA on inventory player preview Fixed TSSAA related black sludge Fixed TSSAA related water shoreline flickering EAC SDK update Cave reverb tweaks Beenie hat deforms hair when worn Workbench can no longer be locked Improved TSSAA performance and reduced GPU ram usage Trees can be knocked down by explosions Trees yield half res during harvesting and half as finishing bonus Added Tree Minigame Added Falling Trees

MidasTouch

MidasTouch

 

DevBlog 185 v2034

Server and client are updated to Devblog 185! You can find the latest client download as usual HERE! For the official development blog click HERE. Fixed flame turret been lockable Stance recoil no longer affects xbow/bow New nail gun sounds EAC SDK update New garage door sounds Nailgun nails embed themselves in objects + retrievable Nailgun nails no longer damage structures Nailgun nails have larger radius (easier to hit targets) HV Arrow is now a default blueprint Oil Refinery is cheaper to research Searchlight is cheaper to research Large Medkit is cheaper to research Miner Hat is cheaper to research Chainlink fence/gate is cheaper to research Prison Wall/door is cheaper to research Double Sheet Doors are cheaper to research Floor Grill is cheaper to research Added hair Improved occlusion culling; now faster, more accurate Improved temporal anti-aliasing quality (TSSAA)

MidasTouch

MidasTouch

 

DevBlog 184 v2032

Server and client are updated to Devblog 184! You can find the latest client download as usual HERE! For the official development blog click HERE. Changelog: Added Bradly APC to Materials Extraction monument (Hapis) Added Savas map markers Added new icebergs and ice sheets to the arctic biome Added medium levels of radiation to Materials Extraction monument (Hapis) Added north and south recycler on Savas Basic crate added to supermarket/gasstation/warehouse New procedural map biome layout Military Tunnels spawn 2 elite crates Stance recoil added - less accurate when standing/moving vs crouching Added Nailgun + Nailgun ammo default BP Fixed various Hapis exploits Improved skinning on player model elbows/wrists Fixed player preview blinking backwards Fixed shading on multi-layer materials; e.g. icebergs Garage door sound scales with audio volume Improved player bone scaling and skin colour variety Updated Hapis map markers EAC SDK update Network encryption optimizations Removed sand from the arctic coastline Crates always spawn one component with 40% chance of WB item Candle hat default BP Metal Window Bars cheaper to research Airdrop always drops 2 weapons + ammo, and 2 armor pieces Disabled Halloween Content

MidasTouch

MidasTouch

 

DevBlog 183 v2027

Server and client are updated to Devblog 183! You can find the latest client download as usual HERE! For the official development blog click HERE. Changelog: Barbeque can no longer be placed in monuments Barbeque no longer clip through walls Fixed client bone follower performance regression Fixed some visual issues with the halterneck Fixed permanent Debris Field markers Fixed BoneFollower 1 frame delay Fixed AutoTurret server lag Garage door frame block Added Scarecrow deployable Added network encryption (enabled by default) Added encryption server convar (0-2 for various protection levels) Added Halloween Collectables Added Skull Fire Pit Replaced the ladder leading to LS roof with walkways Optimized network stream read / write Optimized network RPC parameter handling Optimized network queue iteration Optimized server logging Optimized server garbage collections Double shotgun deploys quicker Wall Netting cheaper + default BP Item drop chances equalized for each tier

MidasTouch

MidasTouch

 

DevBlog 182 v2024

Server and client are updated to Devblog 182! You can find the latest client download as usual HERE! For the official development blog click HERE. Changelog: Player's foot now uses IK to align to surfaces properly. Optimization. Reduced resolution of dozens of environment textures Updated player models Updated player preview Item description updates and fixes Bear rug, Rug and Table can no longer be picked up when building blocked Bear rug, Rug and Table requires hammer to be picked up vm hatchet update Disabled server backups by default (add +backup startup parameter to enable) Python requires tier 2 workbench LR300 fire rate increased 10% Reduced water reflection gaps Reduced shadow from weapons carried on the back onto viewmodel Ladder hatch requires tier 2 workbench ( green crate spawn) Hapis Island exploit fixes Two sided hanging sign & landscape picture frame unlocked if player has Steam Item vm bow aiming issues vm weapon attachments now positioned correctly Fixed some skins not unlocking parent items (boonie/bandana/cap) Fixed water reflection related shader errors on OSX and Linux Fixed shadow cascades sometimes ignored when switching quality Added BBQ deployable Added network encryption (currently disabled) Added hair items (admin only)

MidasTouch

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