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Rust Experimental New and Updates

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DevBlog 184 v2032

Server and client are updated to Devblog 184! You can find the latest client download as usual HERE! For the official development blog click HERE. Changelog: Added Bradly APC to Materials Extraction monument (Hapis) Added Savas map markers Added new icebergs and ice sheets to the arctic biome Added medium levels of radiation to Materials Extraction monument (Hapis) Added north and south recycler on Savas Basic crate added to supermarket/gasstation/warehouse New procedural map biome layout Military Tunnels spawn 2 elite crates Stance recoil added - less accurate when standing/moving vs crouching Added Nailgun + Nailgun ammo default BP Fixed various Hapis exploits Improved skinning on player model elbows/wrists Fixed player preview blinking backwards Fixed shading on multi-layer materials; e.g. icebergs Garage door sound scales with audio volume Improved player bone scaling and skin colour variety Updated Hapis map markers EAC SDK update Network encryption optimizations Removed sand from the arctic coastline Crates always spawn one component with 40% chance of WB item Candle hat default BP Metal Window Bars cheaper to research Airdrop always drops 2 weapons + ammo, and 2 armor pieces Disabled Halloween Content

MidasTouch

MidasTouch

 

DevBlog 183 v2027

Server and client are updated to Devblog 183! You can find the latest client download as usual HERE! For the official development blog click HERE. Changelog: Barbeque can no longer be placed in monuments Barbeque no longer clip through walls Fixed client bone follower performance regression Fixed some visual issues with the halterneck Fixed permanent Debris Field markers Fixed BoneFollower 1 frame delay Fixed AutoTurret server lag Garage door frame block Added Scarecrow deployable Added network encryption (enabled by default) Added encryption server convar (0-2 for various protection levels) Added Halloween Collectables Added Skull Fire Pit Replaced the ladder leading to LS roof with walkways Optimized network stream read / write Optimized network RPC parameter handling Optimized network queue iteration Optimized server logging Optimized server garbage collections Double shotgun deploys quicker Wall Netting cheaper + default BP Item drop chances equalized for each tier

MidasTouch

MidasTouch

 

DevBlog 182 v2024

Server and client are updated to Devblog 182! You can find the latest client download as usual HERE! For the official development blog click HERE. Changelog: Player's foot now uses IK to align to surfaces properly. Optimization. Reduced resolution of dozens of environment textures Updated player models Updated player preview Item description updates and fixes Bear rug, Rug and Table can no longer be picked up when building blocked Bear rug, Rug and Table requires hammer to be picked up vm hatchet update Disabled server backups by default (add +backup startup parameter to enable) Python requires tier 2 workbench LR300 fire rate increased 10% Reduced water reflection gaps Reduced shadow from weapons carried on the back onto viewmodel Ladder hatch requires tier 2 workbench ( green crate spawn) Hapis Island exploit fixes Two sided hanging sign & landscape picture frame unlocked if player has Steam Item vm bow aiming issues vm weapon attachments now positioned correctly Fixed some skins not unlocking parent items (boonie/bandana/cap) Fixed water reflection related shader errors on OSX and Linux Fixed shadow cascades sometimes ignored when switching quality Added BBQ deployable Added network encryption (currently disabled) Added hair items (admin only)

MidasTouch

MidasTouch

 

DevBlog 181 v2023

Server and client are updated to Devblog 181! You can find the latest client download as usual HERE! For the official development blog click HERE. Changelog: Upgraded to Unity 2017.1.2 Added debug.log convar to toggle log output Miner / Candle Hat provides protection Caves have a good chance of spawning stone tools Added toggled map grid coordinates (off by default) Added Debris Field marker on map when heli/bradley is destroyed Boonie/Bandana/Cap provides minimal protection instead of none Miner hat has emissive blinding flare Added radial map marker (mod support) Pickaxe vm - Fixed hands intersecting when aim running Fixed launchsite exploit allowing to hide in the wall Big cleaver vm - Fixed hands intersecting when aim running Satchel charge wm- Fixed wrong texture appearing when thrown Satchel charge vm - Fixed arms clipping when thrown Beancan grenade vm - Fixed arm clipping when thrown Bone club vm - Fixed popping from throw cancel to idle m249 vm - fixed arms clipping at max FOV Fixed packet exploit to bring down servers Fixed stone ore scarcity Sawnoff shotgun vm - Fixed arm clipping at max FOV Fixed indoor shadow issues introduced by viewmodel shadow chan Fixed missing viewmodel shadow feet Fixed node hotspots invisible during med-high fog Fixed some water reflection artifacts Fixed not being able to pick up items outside of any TC Fixed Vending Machines not displaying if item for trade is a bluepri Fixed Steam Inventory Items not unlocking their blueprint Miner hat no longer emissive to other players when switched off Fixed workbench status everywhere exploit Fixed candle hat having a 30m light radius (!) Fixed peacekeeper turrets not firing vm hierarchy and folder structure new vm arm mesh All viewmodels set to use base mesh vessel, all anims contain ani Bow vm - anim tweaks Salvaged axe, hammer & icepick vm - Removed attack2 lerping bl Water jug vm - removed static left hand in view when thrown at m Sawnoff shotgun vm - Removed wobble at end of deploy anim Ak47 vm - Updated base pose, transition additions Increased speed of outro anim blend on ironsights vSupply signal vm folder restructure Only allow drinking when water has certain depth Improved water intersection test performance Added process memory usage to system info Tweaked high external wall and gate deploy volumes Reduced scrap tier of many decorative items Can now pick up research / repair benches Broken items now have a minimum recycle yield of 10% Items now remove attachments/ammo when recycled Sewing kit is made of less rope (less recycle yield) Lantern and Tuna Can Lamp provide more light Lantern costs 25 Metal Fragments (was 40) Less fuel / hqm in caves Small/Medium wooden signs default blueprints Stone Spear default blueprint Workbench radius tripled Workbenches can be rotated with hammer Radsuit leaks small amounts of radiation at NPP/LSR Lowered HQM yield from heli/bradley gibs Satchel has slightly less chance to be a dud Flamethrower Requires Workbench Tier 2 Hoodie/Pants require 75 scrap to research ( Was 250 ) Snow Jacket/vagabond more common and much cheaper to make Elite crate spawns half as much stuff Elite crates spawn every 2 hours instead of 20 min at LSR Bradley drops elite crate loot Cluttery deployables drop as blueprints instead of full items Bradley begins healing much slower Bolt rifle vm - removed unused anims

MidasTouch

MidasTouch

 

DevBlog 180 v2022

Server and client are updated to Devblog 180! You can find the latest client download as usual HERE! For the official development blog click HERE. Changelog: Added Workbenches Added Blueprints Added ice lake monuments to the arctic biome Added new road generation algorithm Improved world serialization file format More efficient world serialization compression Improved water map encoding Can no longer block ladders with certain barricades (concrete, stone and sandbag) High external walls and gates require some space between parallel walls Vending machine + shopfront cost reduction Locked all items other than default blueprints Improved bus stop and power substation spawn rules T-shirt/longsleeve much cheaper don't require sewing kit Can only repair items with blueprint Fixed problems with drinking water from rivers and lakes Invisible body no longer casting shadows on viewmodel Fixed ambient occlusion around vegetation Fixed player shadow projection noticeable on ceilings Fixed sky reflection intensity mapping Fixed motion blur ignored around on holosight reticle border

MidasTouch

MidasTouch

 

Devblog 159 v1985

Server and client are updated to Devblog 159! You can find the latest client download as usual HERE! For the official development blog click HERE. Changelog: Dangerous NPC footsteps audible from a bit farther away Optimized environment volume lighting updates Fixed lighting issues inside some monument sewers Fixed lighting issues near some trees and rocks Disabled fog inside underground systems (proper darkness) Can pick up ladders inside building privilege with hammer Can pick up window bars inside building privilege with hammer Can pick up shutters inside building privilege with hammer Can pick up embrasures inside building privilege with hammer Upgrade, rotate and demolish building privilege checks work similar to placement Removed admin demolish option from hammer (bind ΓÇ£ent killΓÇ¥ to hotkey instead) Adjusted locker deploy / prevent building volumes (exploit fix) Can put code lock on tool cupboard Tool cupboard has same protection properties as wooden door Can only place tool cupboard on player constructions Fixed bucket lift issues in caves Fixed door animation issues in monuments Fixed research tables in some monuments Fixed some cave culling issues Added ΓÇ£skipqueueΓÇ¥ admin console command Removed ΓÇ£antihack.enabledΓÇ¥ convar (toggle protections individually instead) Added last violation type to anti hack kick messages and server log Fixed occasional rubber banding when jumping up things Fixed blurred tunnel mud texture Semi Auto weapons properly detect all mouse presses Semi Auto Weapons refire rate adjusted to compensate Spear attack rate very slightly increased Spear duration between click and attack significantly reduced Spear melee attack range increased Crossbow reload time reduced by 0.8s Fixed Crossbow Viewmodel scope being parented to the arrow HV arrows show up as having a metal tip (temp) Lowered cost of metal hanging signs by 90% Wooden sign costs reduced Flamethrower can now damage AI Mailbox implemented Rifle Body takes 250 Scrap to craft Map crafts in 5 seconds Note crafts in 5 seconds Drinking from the world is slightly less glitchy Auto Turrets have less of a server performance impact Ceiling lights can be deployed on angled surfaces Food crates spawn 3x as much food Ration boxes no longer spawn scrap Added Water Jug - large capacity container with lid found in food crates/boxes Fixed riot helmet using bucket helmet protection Heavy Plate Helmet now has slightly higher protection than facemask

MidasTouch

MidasTouch

 

Devblog 158 v1984

Server and client are updated to Devblog 158! You can find the latest client download as usual HERE! For the official development blog click HERE. Changelog: Added scrap resource (barrels drop 1 scrap, boxes drop 5-10 scrap) Can use scrap to create components with research table Can recycle components into scrap (10% yield) Twig building tier can be placed inside the cupboard radius (raid towers) Wooden ladders can be placed inside the cupboard radius (raiding) Turrets can see through twig building blocks Auto turret projectiles penetrate twig building blocks Reduced twig decay time to one hour delay plus one hour duration Added wall socket to top and bottom end of foundation steps Tweaked ladder placement rules so they can be attached to the end of floors Tweaked ladder triggers thickness so they can be climbed from both sides Tweaked ladder trigger width so they can be traversed around Reduced health of low walls by 50% Tweaked barricade building prevention volumes Added high performance cache to workshop skins Added ΓÇ£find_radiusΓÇ¥ admin console command Added ΓÇ£find_selfΓÇ¥ admin console command Added additional info to ΓÇ£findΓÇ¥ admin console commands Fixed animals sometimes being invisible Miner hat model becomes emissive when switched on Animals will no longer randomly get stuck when fleeing Animals have more interesting flee behaviour Added recycler to both harbors Added research table to satellite dish Lowered cost of bandana Lowered cost of cap Lowered cost of balaclava Lowered cost of boonie hat Lowered cost of burlap headwrap Increased snow jacket protection Reduced snow jacket cost Fixed culled ragdolls remaining invisible on culling disabled Fixed research table lens refraction

MidasTouch

MidasTouch

 

Devblog 157 v1982

Server and client are updated to Devblog 157! You can find the latest client download as usual HERE! For the official development blog click HERE. Changelog: Sound mix tweaks Fixed cascade shadow blending Fixed workshop full-screen blur when using low settings Added entity pooling to various client side entities for less stuttering Made server side hack prevention a lot stricter by default Reduced false positive rate of server side hack prevention Added the last killer to the top of the cheat reporting player selection Uncluttered cheat reporting player selection Fixed camera clipping on vm crossbow anims Eoka Aimcone reduced Muzzle brake reduces projectile velocity Muzzle brake reduces projectile max effective range Muzzle brake Aimcone increased Vending Machines can be named and show a tooltip when hovered over on map Navmesh generates 4x faster Wolves/Bears are more aggressive Animal health increased Animals flee when out of stamina from attacking Animals have sight cone - can sneak up behind most

MidasTouch

MidasTouch

 

Devblog 156 v1981

Server and client are updated to Devblog 156! You can find the latest client download as usual HERE! For the official development blog click HERE. Changelog: Fixed players culling over low wall Fixed foliage shadows not animating Improved shadow stability Improved ambient lighting Improved movement verification performance Reduced movement verification false positives Made movement verification a lot stricter Chain link gate can now be picked up Fixed stuttery player movement in the distance Reduced garbage collection frequency by optimizing memory allocations Optimized viewmodel transform updates by a factor of two Fixed large furnace exploits Fixed water catcher exploits Footstep polish Animal sound polish Sound mix improvements All Ores properly carve navmesh (prevents some AI getting stuck) Potential fix for Helicopter randomly shooting explosive rockets when it shouldnΓÇÖt Bear animation speed matches walk speed Heavy Plate Helmet obstructs view significantly Any piece of heavy plate armor restricts movement by 40% Heavy Plate Jacket prevents ADS

MidasTouch

MidasTouch

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