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Hurtworld News and Updates

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v0.3.8.9 + v0.5.4.0

The servers are updated you can find the latest client HERE! You can read more about the update HERE! Changelog: Experimental 0.5.4.0 Changelog Mangatang map update Rebuilt a large part of the low level network engine to open the doors for some heavy optimizations. See dev blog for details. Added network traffic profiler (startnetworkprofiler / stopnetworkprofiler) for admins Added rare creature variants of each creature type. These have a ~1% chance of spawning in place of a regular creature Added creature mask items as rare drops from rare creature variants Removed vehicle engine tiers (Just one engine per type now. No weak, standard, powerful versions) Vehicle engines can now be upgraded with engine fragments Item Colorer is now stackable and cannot be amber protected Fixed several spawn mutators that were breaking client / server determinism Added SpawnMutatorCreatureHearing for adjusting creature hearing sensitivity SpawnMutatorCreatureHealth now correctly sets health reset value Item namer max stack size reduced (255 -> 10) and can no longer be amber protected Wood Workbench now has the correct return item on disassembly Increased Iron Tipped Spear pve and pvp damage (30 -> 31) Increased Improvised Bow pve damage (20 -> 30) Reduced Recurve Bow pve damage (70 -> 50) Reduced Fibreglass Recurve Bow pve damage (90 -> 70) Adjusted normalized health on creatures (affects scaled pve damage) Removed Bow Snare Fragment Added Fibreglass Recurve Bow to Iron Workbench Added spray can visualisation and mask preview to item mask consumables Fixed an issue where item masks were not considered in icon uniqueness calculation Fixed an issue where Yetis and Sasquatches could spawn with multiple horns Item masks are no longer amber protectable Reduced drop rates for item masks, item namers and item colorers Item coloring window now has manual controls for preview rotation and zoom Fixed incorrect name key on AR stock cache item Fixed scale of AR15 and AWM world items Updated AR15 icon poses Removed Melee Move Speed Fragment Increased upgrade point cost of Gear Move Speed Fragment (1 -> 3) Increased heat and radiation protection on respective gear fragments (1 -> 5) Fixed an issue where overheating would stop at 60% Increased heat levels during day time in the sand dunes biome Made sand dunes and red desert biomes cooler during night time Toned down a lot of steep hills Legacy 0.3.8.9 Changelog Removed bakenavmesh command which was being used as an exploit.

MidasTouch

MidasTouch

 

v0.3.8.9 + v0.5.3.2

The servers are updated you can find the latest client HERE! You can read more about the update HERE! Changelog: Experimental 0.5.3.2 Changelog Fixed a bug where the item coloring window wouldn't close other open interaction windows Fixed a bug where item serialization was breaking, fixes undefined behaviour bugs in item and ui systems Item Namers are now stackable Added default assets back to SDK and updated them Legacy 0.3.8.9 Changelog Removed bakenavmesh command which was being used as an exploit.

MidasTouch

MidasTouch

 

v0.3.8.9 + v0.5.0.1

The servers are updated you can find the latest client HERE! You can read more about the update HERE! Changelog: Experimental 0.5.0.1 Changelog Air Drops were scaling based on player numbers to a rediculous frequency in full servers. This should be much more reasonable now Meteor showers were too frequent, slight nerf here Amber insurance drops on expensive items would sometimes drop more amber than the initial cost on death Servers would wipe on every restart Legacy 0.3.8.9 Changelog Removed bakenavmesh command which was being used as an exploit.

MidasTouch

MidasTouch

 

v0.3.8.9 + v0.4.8.3

The servers are updated you can find the latest client HERE! You can read more about the update HERE! Changelog: Experimental 0.4.8.3 Changelog Added airdrops that spawn all over the map and drop valuable packages of weapons and gear Added meteor strikes that spawn rare resources, incoming and active meteor strikes will be displayed on the map, WARNING: meteor strikes can damage bases! Added craftable vehicle air drop beacons to spawn a vehicle via air drop Heavy slot type items have been added to the game, the player can only carry one heavy slot item at a time and is slowed down and cannot use other items while carrying a heavy item Slug vehicles have been added to the game, they are a large heavy truck designed for transporting heavy slot items Vehicles now have health and can be destroyed, vehicle health can be viewed in vehicle ui window Vehicle repair wrench has been added for healing vehicles Vehicle handling has been overhauled, vehicle weight plays a much greater factor as does engine power, the Kanga is easier to handle at low speeds Vehicles will now accelerate at different rates based on the material type they are contacting (eg. snow, dirt, stone etc.) Added a new crafting ui for items that have several different recipes (eg. arrows) Biome based building restrictions have been removed Weather systems have been re-enabled Female player customisation options have been added Gear stat progression has been flattened out, there are 2 tiers of workbench now (down from 4) Vehicle wheels can be shot off again A player vision cone has been added to the map for when the players line of sight diverges from the direction they are facing Inventories now stack column first for easier management Raid drills now create a nobuild zone similar to C4 C4 no longer contributes to machine build limit Improved chat window message handling Increased ladder climb speed Shotguns can no longer be fired without having a shell chambered Fixed a bug that would scale down some weapons while crouching and aiming down sights Added option to have the aim down sights action work as a toggle rather than something that needs to be held 'Toggle Sights' Fixed bugs with third person construction placement validation Added camera shake to explosions Fixed a bug where players in an attachable vehicle seat wouldn't be entered into the seat properly when initially loading them Fixed a bug where multiple player entities could be spawned for a single player Fixed several issues with vehicle lights not tearing down properly Vehicles no longer show hit markers when shot Fixed an issue where the skybox was not being rendered into the reflection map Fixed several memory leak issues Server memory usage improved Legacy 0.3.8.9 Changelog Removed bakenavmesh command which was being used as an exploit.

MidasTouch

MidasTouch

 

v0.3.8.9 + v0.4.8.2

The servers are updated you can find the latest client HERE! You can read more about the update HERE! Changelog: Experimental 0.4.8.2 Changelog Chat connection messages are no longer generated server side when ServerConfig.ChatConnectionMessagesEnabled is false Fixed a bug in the mesh baking cache system (fixes disappearing objects) Fixed a bug where vehicle wheels could be created with the wrong steering angle Shacks will no longer spam warning notifications when their destroy timer is getting close to running out Options are now clamped between their min and max ranges on game start and when loading saved options (players with previously saved options that are now outside of min/max values will have their option clamped back to within range, fixes players being able to use invalid FoV settings) Legacy 0.3.8.9 Changelog Removed bakenavmesh command which was being used as an exploit.

MidasTouch

MidasTouch

 

0.3.8.9 + 0.4.6.1

The servers are updated you can find the latest client HERE! You can read more about the update HERE! Changelog: Experimental 0.4.6.1 Changelog Removing vehicle seats with players in them will act the same as vehicles being destroyed. Players will be kicked if there is space for them to get out, otherwise they will be killed. Fixed the long standing bug where creatures would render client side a long way from their actual position if their last movement happened beyond your subscribed network cells. Legacy 0.3.8.9 Changelog Removed bakenavmesh command which was being used as an exploit.

MidasTouch

MidasTouch

 

v0.3.8.5

The servers are updated you can find the latest client HERE! You can read more about the update HERE! Changelog: Triggers have been added to the borders of the Diemensland map that will instantly kill any player wandering out too far No build colliders have been added to doors and the hatch preventing a range of construction exploits CharacterController height is synced with crouch state every simulation frame, this prevents potential desyncs where the character acts like they are standing up but they have a crouching height on their collider Fixed the attachment dependency for the hatch, hatches will now stay alive in unoccupied grids until their attached wall is removed Added a temporary NoBuild zone around C4 explosions, this prevents defending players instantly rebuilding destroyed walls/doors/etc Improved player movement correction, correction offsets no longer accumulate, moving in the direction of the offset reduces it by the same amount and offsets past the maximum limit are instantly rewound. This fixes a bunch of issues where players could peak through geometry when affected by some kind of desync Improved construction validation against machines. This prevents a bunch of bugs where you could build things over ownership stakes and other machines to hide and protect them Added an extra NoBuild collider on the ownership stake to improve construction validation Fixed vehicle exit validation to properly check against trees Slightly reduced size of c4 collider and fixed the construction validation. This fixes an issue where c4s could be placed inside a player to push them around

MidasTouch

MidasTouch

 

v0.3.8.4

The servers are updated you can find the latest client HERE! You can read more about the update HERE! Changelog: Plant placement validation has been reverted to previous behaviour The collision mesh of the desert aircraft carrier has been fixed so it will no longer incorrectly report players as being in a rock while inside The get up from crash check now also checks the stand up space against vehicles (can no longer stand up inside a vehicle) When player movement is rewound due to an incorrect move, vertical velocity is reset to 0 Fixed a bug where emotes could get out of sync from the emote manager allowing player movement and item use while playing emote animation Fixed a bug where crouch state could get out of sync between client and server Removed many unnecessary rigidbodies from objects, this will help make collision more robust as well as improve performance

MidasTouch

MidasTouch

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