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  3. okay thnks, i'm gonna try again and let you know !
  4. 37.187.129.81:28241 is our old ip there for wont work: Use 147.135.222.55:28241 for modded or 37.187.162.35:28241 for vanilla. And "Steam Auth Faild" sounds like you tried to connect to a non cracked server
  5. no in this connect 37.187.129.81:28241, it says that i have been disconected or something like this its not steam auth failed
  6. You get "Steam Auth Faild" when you try to connect to our server ?
  7. Hi i'm new here, i need help with rust. it says steam auth failed when i try to join a server, no server works for me, i have instaled the last version of knights table rust eperimental DB192v2046, i tried every thing, i instaled easy cheat, lunchingin rust in administrator, my steam is opened, and i don't understand how cgs luncher works i also tried to copy that connet.(server number) many times in the console, and yet nothing still same probleme please help help help help
  8. combatlog?
  9. I lagged out a few nights ago, after about a week of playing fine. It's so laggy, the welcome text takes about 30 seconds, interacting with anything takes 15-30 seconds. I was unable to get into any of my things that first nite, so my good stuff got raided that night. After two days of trying, the connection hasn't got better, and nothing that I know of has changed on my end. Any ideas or suggestions?
  10. the map of galaxies that it has is the most dense and the one that most requests resources of certain PCs if they could change it would help many players
  11. Change the map of the galaxy to play more fluid
  12. Yesterday
  13. THis guy called ColdZero joins insta headshots my friend with a bow 5 times in less than a second takes his ak triple headshots my whole clan wiping us out in 5 seconds complete hacker.
  14. this occurs like every 10 minutes. Help!
  15. english please! or we wont beable to help you
  16. can you please provide youre steam id 64?
  17. should be okay now
  18. i can fix this for you
  19. No option to link steamid anywhere on my profile, help is appreciated SteamID64: 76561198174179529
  20. +1 for x4 or x5 NOBP server
  21. I wanted to link me steam account to buy vip
  22. now the mod is saying i'm the camper because i ran out and killed him when i was 10 feet away from spawn and he was 20 feet away so bull shit
  23. all of vape clan where camping town and i tried to get out with my shit and they walk out and in to town so i cant touch them i lost alot thanks to them and a admin was on but had no powers to do anything i lost 3 aks 2 semis 3 full metal gear sets thanks to them.
  24. Last week
  25. el mapa de galaxia que tiene es el mas denso y el que mas pide recursos a ciertos pc si pueieran cambiarlo le ayudarían a muchos
  26. A.7.5.0 v1416

    The server is updated you can find the latest client HERE! Changelog: Alpha 7.5.0 (Build 1416) Solar Panels:- Added solar panels (horizontal and sloped)- Added capacitor (solar) to manage the electricity of the solar panels and store the electrical energy for use during the night or bad weather- Solar panels & capacitor (solar) are currently only usable for bases (Space and planet)IMPORTANT FEEDBACK QUESTION: Do you think the solar panels are currently too weak? We can easily re-calibrate them - it is important to find a good default energy output.FEEDBACK & DISCUSSION: https://empyriononline.com/threads/alpha-7-5-faq-feedback-solar-energy.34599/ How Solar Energy works:- The algorithm calculates the amount of sun-rays that will hit the solar panel for a certain placement during the day. The placement affects their efficiency (see factors listed below)- This average efficiency is then displayed by the GREEN LCDs (up to four LED lights)- The current efficiency is displayed by the YELLOW LEDs (up to four LED lights)- If solar panels produce more electricity than currently needed, the surplus energy is stored in the Capacitor (Solar) block like in a battery.- To display the surplus of energy (or the “energy reserve”), there is now a battery icon in the main page of Control Panel that shows the current content of the battery.- Note: conventional generators (fuel driven) do not store excess power in the battery! Factors that will increase or reduce the efficiency on a PLANET:- Placement behind an obstacle (tree, stone, base, mountain etc) leads to a reduced efficiency- Stronger Light Intensity on the playfield increases efficiency on a global scale (parameter: DayLightIntensity in playfield.yaml).- Light Intensities overall impact on the efficiency is influenced by the weather condition in a second step: eg when it is cloudy or raining, light intensity effect decreases and thus also efficiency of panel- Angle of panel towards sun: best efficiency when sun hits perpendicular on panel (eg on equator a flat solar panel lying on ground will have highest efficiency at noon, while a sloped solar panel close to pole while be better)- AtmosphereDensity: higher density = less overall efficiency- AtmosphereDensity is modified by latitude! Example: If the position of the Solar Panel is closer to the poles, it is less efficient for the same AtmosphereDensity factor, because sun travels through more atmosphere than on equator.- Ground fog reduces efficiency Factors that will increase or reduce the efficiency in SPACE: - Angle of panel towards sun: best efficiency when sun hits perpendicular on panel- Distance of sun: the further the orbit playfield is away from sun, the lower the efficiency (eg lower efficiency in Ningues orbit than Aestus orbit) Sell-to-Trader:- Added possibility to sell items to Trader NPC- Added simple price dynamics depending on items in stock of trader. (eg. price will drop if you repeatedly sell items to the trader. Price will rise if you repeatedly buy from a trader)- Updated TraderNPCConfig.ecf:* Adjusted all prices for Ore, Ingots, Weapons and Tools* Added Magnesium, Plastic and Nitrocellulose to all weapon and resource traders* Reduced price for Boosters and other Equipment* Reduced price for most of the Food and Health items* Selling/Purchase prices are more dynamic (min-max ranges)Better Modding Support:- We added a config file that allows you to change all relevant parameters for almost all blocks/items/templates/entities used in the game. For example, you can change the damage value of the minigun etc. We will provide more detailed information about the parameters soon.- The config file can be found here:...\Steam\steamapps\common\Empyrion - Galactic Survival\Content\Configuration\Config_Example.ecf- To activate it, rename Config_Example.ecf into Config.ecf.Please note: the config currently cannot be included in a scenario, but needs to be placed in the main folder as described.FEEDBACK & DISCUSSION: https://empyriononline.com/threads/alpha-7-5-faq-feedback-game-parameter-config.34600/Added Airtight Force Fields: - We added airtight force fields in different sizes- The force fields keep O2 inside your base. They do not work as a hitpoint barrier (planned for a future iteration)Sync of Playfield Instances:- The new Instance Sync gives you a better possibility to create very unique and complex instances / missions since the portals are now synced over the network and not local anymore.- For example, you can now point two individual portals from different planets to one instance (not possible before). That way two Origins can try to compete against each other and return to their planets independently. Improved Difficulty Settings:- Added food and oxygen consumption speed to difficulty settings (SP, dedi and local coop): you can now even disable food and oxygen consumption- Tweaked difficulty window layout Additions:- Added Christmas Tree (can be found under “Artificial Plants (Deco)”)- Added “Akua Sparkling Wine, demi-sec, Class 2480” (also in start equipment SP; available from traders of Market Cafe, bars and all food-selling places)- Added new model for Zirax NPC (with size and style variations)- Added new model for SciFi-style Bunk Bed (can be found under “Furnishings (Deco)”)- Added new logo (Earth faction) to symbols- Added single and double corner lightsAdded Alternative Terrains:- We added alternative terrains for most of the handmade planets (e.g. NewAlien_V2, NewLava_V2, NewDesert_V2, NewTemperate_V2, NewMoon_V2, NewMoon2_V2, NewBarren_V2, NewDesert2_V2, NewSnow_V2, NewOcean_V2).- These V2 terrains are activated when choosing odd-numbered seedsVisuals / Audio:- Updated models for trading station and ATM- Better screen textures for Cockpit CV, Open Cockpit SV and some console blocks- Added new particle effect for NPC crew destruction- Updated model for corn dog + added proper harvest stage for snow version- Tweaked position of all space playfields in default SP and MP (moved all space playfields down by 100 sectors so that playfields are below sun, ie sun will shine from above for better visuals)- Added more ambient music (Resurgence, Reaver, Adrift, 2473): Thanks to Alexhttps://soundcloud.com/empyrion-game/resurgencehttps://soundcloud.com/empyrion-game/adrifthttps://soundcloud.com/empyrion-game/reaverhttps://soundcloud.com/empyrion-game/e2473- More size variations for Golems (Ice, Swamp, Desert)- Added better sound when opening PDA- Better default color for open cockpits- Tweaked glass on Clone Chamber and Medic Station Gameplay:- Allow to promote Member or Admin to Founder if old Founder has left the faction- Added Fiber to templates (made from Wood Logs)- Added Nitrocellulose (made from Fiber; used as a propellant for any bullet/projectile-driven ammo, instead of Promethium)- Added magnesium deposits to Moon playfields (SP and MP)- Added pentaxid asteroid to space playfields: Trading Station and Asteroid Field- Slightly brighter nights on planets- HUD names show allied structures of other factions now in green- Automatic Door blocks are now craftable in Survival Constructor- Added 30 Unlock pointsTemplate Re-balancing:General:- Capacitor Device: Removed Flux Coil, Reduced Oscillator and Steel Plates- Color / Texture / Multi Tool: Removed Mechanical Components- Laser Rifle: Reduced PowerCoil- Plasma Cannon: Reduced Oscillator, Zascosium Alloy- Moved tech level of Small Generator and Fuel Tank (T1) to level 3- Adjusted templates of fuel tanks (BA, CV) and generators (BA, CV) to better reflect the technical progression/increasing capabilities Ammo:- Removed Promethium from all bullet/projectile ammo; added Nitrocellulose as a propellant instead- Small-to-mid-size caliber (handheld weapon) ammo templates now made from a mix of copper, steel, plastic and Nitrocellulose (Pistol Round, Rifle Round, Shotgun Shell, Sniper Rifle Round, Minigun Round)- All rocket ammo needs Magnesium Powder- All laser- and plasma-based ammo is made from Pentaxid and Plastic- Output of most ammo types has been adjusted, based on the overall availability/scarcity of the used materials and the changed templatesGUI Improvements:- Added "Back" button (Disconnect from Server and go back to Server Browser)- Added “Back” arrow button to starter planet selection to toggle starter planets back and forth- Some layout tweaks to windows "Choose Starting Planet" and "New Game"- Do not display "Output Count" in item trader info anymore- PDA message boxes can now also be closed via ESC key- Corrupt save games are now displayed in red to quickly find them in the list of save games- Head shot multiplier are displayed again Other Changes:- Several optimizations, e.g. less lags when moving over terrain and better scheduling of tasks (less CPU spiking)- AutoMinerDepletion is now set to False in dedicated.yaml per default- Added Russian language for PDA tutorial: Thanks to Sergei- Updated PDA Localization: FR (Eric)- Updated Localization: ITA (Rad), FR (Eric), RU (Sergei), DE- More relaxed timing of playfield server starting, especially when another pf server has just been asked to load playfield data- Free camera mode is not active anymore per default when sitting on motorbike (you have to enable it with Left Alt)- Do not show weight anymore for intermediate crafting products- Larger colliders for Light Lantern and Worklight 02 to make it easier to interact with- Updated EAC to latest release 17-11-15POI Update:- Added new POIs:* Abandoned Drone Base: Thanks to Fractalite & Fuzzbuzzputty* Abandoned Reactor: Thanks to jmcburn (base model) + modfied by Fractalite to make it "abandoned"- Updated POIs: Abandoned Mine + Abandoned Factory: Thanks to Fractalite- Added new POI groupname: AbandonedPOI (includes former AbandonedMine and AbandonedFactory)Updated Invader-vs-Defender Scenario:- Added NPC Trading Station to M32, Eleen, Trader Residence- Changed Starter Planets (better resources, water, visuals)- All PvE planets in the outer ring are now equipped with environment hazards but with water- All PvP planets in the inner ring are easy for surviving and have better loot- A lot of orbits have now a proper Asteroid ring with a lot of asteroids in them- Pandora planet reworks- Added new POIs- Fixed: Errors on Alien PlanetsBug Fixes:- Fixed: Item dupe exploit in combination with forced disconnects for constructors and food processors- Fixed: Possible to place more than one AMD on an ore deposit- Possible fix for structures getting set to public (+added log output when this happens)- Fixed: Map Marker: Selecting a POI with LMB and then setting a marker with RMB on another POI creates a marker at the first position- Fixed: Early crashing playfield servers could lead to the situation that the dedi never starts another playfield server again- Fixed: Using a game name ending with dots '.' leads to error- Fixed: Star map scaling too extreme when far away objects are present- Fixed: 'Survival constructor is gone. Removing it from map' notification constantly appearing after picking the SC up- Fixed: Elevator blocks stop working when they are touching terrain- Fixed: Could not create PDA checkable output signal name (starting with '*') in a Signal logic gate- Fixed: SV without a Core could open any Hangar Door- Fixed: Offline Founder/Admin was showing as Member in Faction list- Fixed: Problem that deco was not removed far enough around POIs- Fixed: Problem that Power Storage (Deco) was culling too early- Fixed: Problem that mouse wheel scrolling was not working in sector map list- Fixed: Star map: Setting a marker with right mouse click creates extreme coordinates- Fixed: Allied turrets shots on private vessels of allied faction members- Fixed: Problem that players were sometimes ejected immediately from an instance- Fixed: Steam workshop upload issue (now display Steam Workshop problems to player)- Fixed: Small bug with jetpack thrusters staying on- Possible Fix: Distant terrain missing chunk- Fixed: Stretched textures on preview box of blueprints- Fixed: 'Ungrouped' group Active switch when resuming a save game causing some devices to be turned off.- Fixed: Dedicated server UI: fix for time does not advance after about 16000 game time- Fixed: Jetpack thruster pointing downwards were not active in Creative mode when hovering in air- Fixed: Errors in some situations in Build Settings Window- Fixed: Corrupt ply file in a savegame prevented the Resume Game window to be shown- Fixed: POI Xenu Weapon Bunker did not spawn on Masperon- Fixed: Wrong constructor output grid size- Fixed: Problem that light was shining through walls behind light- Fixed: Random error when loading game- Fixed: Performance problem with grass- Fixed: Exiting a open cockpit can sometimes place the avatar outside or into close by blocks.- Fixed: Problem that emissive of some light blocks did not become dark without power- Fixed: Autominer with 0 source quality giving stacks of 999 ores for free- Fixed: Overbright material on indoor plants- Fixed: Problem that Gravity Generator on platform in Creative Omicron Orbit was not active (player could not move)------------------------------ Updated Empyrion Admin Helper toolPatch notes - 1.40.3.3 (working with Alpha 7.3 and 7.5)- Added: Coordinate Log: Warp to --> Incase you want to follow a guys trail, by jumping where he was.- Added: Coordinate Log: Save coordinates- Added: Config MOTD: Message of the day. Each time a player logs in- Added: Config: Activate Faction restricted Playfields- Added: Playfield: Player/Faction/Origin restricted Playfields: Enter Origin and/or Faction/Player ID, separated by #- Added: Playfield: Mark orange/red if too many structures- Added: AM:Get New command to get ores. Now you can combine also multiple slots. See AM(think) --> AM:Get:ITEM-AMOUNT[#ITEM-AMOUNT#....] or for all AM:Get:ITEM[#ITEM#....] = Gets a certain amount of items or all from the Auto-Miner.- Added: CSW: Check if a ship is docked that is not listed yet. Prevents warp with loss of a docked ship- Added: CSW: Prevent multiple CSW at same time- Added: Disk full: Fixed showing to late- Added: More/New Items- Added: Dedicated config: 2 New Difficulties and new order- Added: Server-Integrity Check: Shows if files are/might be corrupted. So far only check for empty files 0 byte- Added: Structure: Set to private- Added: Structure backup: Saves also player and game.dat (to give possibility to restore game with no current full backup)- Added: New Function Select Player/Structure (used for example in Structure: Set private)- Fixed: Slave "Restart in 5" not working- Fixed: Slave "Structure set To Private" not working- Fixed: "Cleanup Structures" not actually doing anything- Fixed: Cut off Whos on text
  27. So with legit your good is what you are saying?
  28. Oh Dusko talk to me about this
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