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MidasTouch

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MidasTouch last won the day on April 22

MidasTouch had the most liked content!

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About MidasTouch

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    Co-Owner
  • Birthday December 8

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  1. MidasTouch

    Our host had problems the last 24h it should be resolved by now
  2. Our host had problems the last 24h it should be resolved by now
  3. MidasTouch

    Alpha 17.3 (b18)

    The server is updated you can find the latest client HERE! https://7daystodie.com/forums/showthread.php?117663-Alpha-17-3-B18-bug-reporting-thread
  4. MidasTouch

    For all skins you have to buy the game unfortunately
  5. MidasTouch

    Yes you have to have steam open
  6. MidasTouch

    Send me your SteamID your current IP and your new password you want via Discord message
  7. Rust update fix? it has a queue

     

  8. MidasTouch

    v2164 [The Smol Update]

    Server is updated to v2164 [The Smol Update]! For the official development blog click HERE. Added granular skin loading (greatly reduces skin memory usage) Added skin unloading (itemskinunload convar, enabled by default with less than 10GB of RAM) Map uses less memory and can be zoomed out much farther New Hunting Bow model Fixed riot hat skin preview (workshop) Fixed metal / spec material issues (workshop) Fixed cave lift parenting trigger exploit Fixed projectile line of sight exploit Fixed several graphics issues with the Linux client Fixed players exploiting inside large furnace Fixed LR300 condition being too low Fixed 40mm smoke grenade climb exploit Fixed Oil Rig keycard doors being permanently locked Optimized UI background blur shader by removing unused grab pass Optimized GC allocs from client entities that are waiting for their parent Bandit Town lighting overhauled Cave Large Sewers lighting overhauled Puzzle fuse boxes now run high voltage, and as such look more dangerous Reduced external wall and gate crafting time M39 has much more manageable recoil Faster right click quick looting Bone arrows are less expensive Bone arrows move faster Bone arrows have a larger 'radius' HV arrows cost metal fragments instead of stone
  9. MidasTouch

    v2163 [Happy Easter Update]

    Server is updated to v2163 [Happy Easter Update]! For the official development blog click HERE. Easter Event For the next week, once every in-game day an easter egg hunt will begin. You'll have 3 minutes to collect as many eggs as you can. The top 3 players are given special eggs as a reward. These eggs can be cracked open for various types of loot ranging from scrap all the way up to an M249! If you don't make the podium, that's okay. The painted eggs you collect can be upgraded to Bronze eggs once you collect 10. If you collect 10 bronze eggs then you can upgrade to a silver egg, eventually all the way to gold! There are various items available to help you during your hunt. The Easter Basket will allow instant pickup of eggs and the Bunny Onsie and Ears will provide you an advantage via Egg Vision. I hope you guys enjoy playing this minigame as much as we enjoyed getting it ready for you. Have fun! Easter Items In addition to easter skins, we've added some new decorative easter items available for purchase on the.Item Store EDIT: As soon as it is working again, appears to be a steam issue. Rustigé Egg - Red Rustigé Egg - Blue Easter Wreath
  10. MidasTouch

    v2161 [The Qol Update]

    Server is updated to v2161 [The Qol Update]! For the official development blog click HERE. EAC SDK update Added debris system to block placement of new walls and doors immediately after destruction Fixed censorship pixelation sometimes getting enabled even though underwear is enabled Fixed exploit to spawn explosive ammo impact entity through walls Fixed exploit to circumvent certain server side LOS tests Fixed water junkpile save / load Fixed a problem with corpses spawning partially inside stuff Fixed stash hide / unhide sound playing whenever they spawned on the client Fixed ores spawning inside hilltop rocks Fixed entities unregistering from the entity registry too early (cargo ship parenting issues when picking up arrows) Fixed vehicle seat clipping exploit Fixed colored nametag exploit Fixed anti hack false positives after projectile reflection and refraction Fixed fall damage exploit with global.free and debug.stall console commands Fixed anti hack exploit in elevators Fixed minicopters having hitmarkers Fixed Hapis vending machines reset Fixed shelve stacking Fixed vending machines placed inside rocks Fixed dropboxes being repaired Fixed Oil Rig distance flares not turning off during day time Fixed Oil Rig lights pulsing intensity after toggled Fixed water near-clipping issue Fixed water artifacts on macOS/Metal Fixed wave crest foam not disabled on water quality 0 Fixed boats sinking into rivers Fixed some flares not disappearing during day time Fixed minicopter collision shape being too large Fixed missing first person projectile 'spheres' Fixed muzzle brake not properly applying recoil reduction to all weapons Fixed sleeping/wounded players hovering in mid air Fixed invisible shell casings Fixed incorrect scope zoom levels and naming Optimized item skin list loading when selecting items in the crafting menu Stripped several client only components from the server Optimized player mesh rebuild (players coming into view or ragdolls spawning) Added pooling to several clothing items that did not support it before Added pooling to player corpses and ragdolls Optimized player model bone remapping (ragdolls spawning) Optimized player model bone lookup (particularly during continuous gunfire) Added oilrig to Hapis Added super potato mode Codelocks now stack to 10 Barricades now stack to 10 Updated scientist visuals Tweaked waves: longer, less frequent & softer foam Improved water buoyancy performance by 35% Optimized water rendering across the board Improved performance for gunfire muzzle lights Backpacks now float Underwater crates untie twice as fast Fuel access on Minicopter restricted to pilot when in use Can recycle empty cans in recycler Water Jugs can be placed in fridges Salvaged Axe harvests more animal flesh Improved laser visuals Reduced flashlight shadow bleeding Thompson can now take Flashlight or Lasersight Minicopters now slowly decay when indoors Explosive ammo can be heard much farther away Explosive ammo causes weapons and silencers to lose condition faster Improved tracer visuals Compound bow in line with Hunting Bow when not charged (and cheaper) Muzzle brake reduces damage by 20% Added fractional reloading Can no longer use weapons in deflated hot air balloon canvas Can no longer see through deflated hot air balloon canvas Fixed FOV zoom bugs when using a non default FOV Pistols + Shotguns have less zoom Added Grenade Launcher Added Combat Knife Sam Site now requires electricity Fixed Sam Site targeting bugs and shooting through walls Improved muzzle flash performance and visuals Improved Simple Sight crosshair Holosight provides an accuracy bonus and 2x zoom factor AI takes less damage when mounted Heavy Plate Armor provides more explosive protection Heavy Plate Helmet obscures vision less Added "Admire" animation button to workshop FOV clamped is now 70-90 Disabled graphics jobs on Linux due to crashes
  11. MidasTouch

    v2155 [The Oil Rig Update]

    Server is updated to v2155 [The Oil Rig Update]! For the official development blog click HERE. Linux uses Vulkan graphics API (-force-vulkan to use Vulkan on Windows) Mac uses Metal graphics API Deep sea waves with crest foam affecting floating physics Water interaction disturbance foam Restored world reflections option Fixed muzzle flash positions Fixed client side corpses sometimes clipping into things Fixed foam showing up near player Fixed flickering on shore, including cases related to TSSAA Fixed overbright caustics and specular occlusion on shore Fixed some occlusion culling frame delays on players, NPCs, ragdolls and impostors Fixed light beams not hiding when lights are distance culled LOD, batching and foliage grids now support twice the terrain size (custom maps & oil rigs) Asset loading is now much faster (total loading time 10% faster on SSD, potentially much more on HDD) Entities are now ordered by distance from the player when they are networked Game log is now always written to output_log.txt in install folder Shore water transition quality Higher-quality high-frequency ocean waves Performance on light-heavy scenes using culling Water junkpile foliage animation now wave-based instead of foliage/wind-based Added instancing to deferred mesh decals Saved 115 MB of system and video memory by reducing some textures
  12. MidasTouch

    Alpha 17.2 (b27)

    The server is updated you can find the latest client HERE! https://7daystodie.com/a17-2-is-out/
  13. MidasTouch

    v2151 [The Air Power Update]

    Server is updated to v2151 [The Air Power Update]! For the official development blog click HERE. New Hemp Plant Refresh New Palm Trees in Arid Biome Iterative entity networking (fixes frame rate drops when moving around the world) Custom garbage collections (fixes frame rate drops when moving or in combat) Added Mini Helicopter Added Flasher Light Added Siren Light Added Audio Alarm Added RF Broadcaster Added RF Receiver Added RF Transmitter Added RF Pager Added Player Sensor Added RAND Electricity Component Added Chinese New Year items Fixed chat / player name "rich text" exploits Fixed entity not taking damage when explosive was attached to lock Fixed deployable rotation via R key when deploying on terrain at an angle Fixed being able to see through floors on reconnect Fixed sometimes receiving fall damage when respawning Fixed toggling censorship option enabling worn light source Fixed netgraph not working Fixed entities sometimes missing when spectating Fixed lens flares flickering in some cases Fixed dive site tugboat windows visible over water Fixed multiple Hapis out of bounds exploits Unity 2018.3.3 EAC SDK update Clear Log.EAC.txt on server start Send delta snapshots instead of full snapshots when spawning (faster respawn) Optimized memory allocations when applying skins to items on the client Optimized rigidbodies on various entities on the client Optimized memory allocations when building blocks are spawned on the client Optimized client and server relating to buoyancy performance Enabled entity pooling on ceiling lights on the client Enabled multibox pruning broadphase (client and server physics performance) Disabled rigidbody interpolation on HAB and CH47 (server physics performance) Strip various client only components from the server (server memory usage) Military Tunnels exit route balance Enabled Fullscreen Exclusive by default Optimized GunTrap/Autoturret/FlameTurret CPU usage Increased SAM Site Lethality Added 'Toggle' input to Memory cell
  14. MidasTouch

    Download our client from this website , all the oher sides uploaded a broken modded russian version from our client.
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