MidasTouch

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About MidasTouch

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  1. 37.187.129.81:28241 is our old ip there for wont work: Use 147.135.222.55:28241 for modded or 37.187.162.35:28241 for vanilla. And "Steam Auth Faild" sounds like you tried to connect to a non cracked server
  2. You get "Steam Auth Faild" when you try to connect to our server ?
  3. A.7.5.0 v1416

    The server is updated you can find the latest client HERE! Changelog: Alpha 7.5.0 (Build 1416) Solar Panels:- Added solar panels (horizontal and sloped)- Added capacitor (solar) to manage the electricity of the solar panels and store the electrical energy for use during the night or bad weather- Solar panels & capacitor (solar) are currently only usable for bases (Space and planet)IMPORTANT FEEDBACK QUESTION: Do you think the solar panels are currently too weak? We can easily re-calibrate them - it is important to find a good default energy output.FEEDBACK & DISCUSSION: https://empyriononline.com/threads/alpha-7-5-faq-feedback-solar-energy.34599/ How Solar Energy works:- The algorithm calculates the amount of sun-rays that will hit the solar panel for a certain placement during the day. The placement affects their efficiency (see factors listed below)- This average efficiency is then displayed by the GREEN LCDs (up to four LED lights)- The current efficiency is displayed by the YELLOW LEDs (up to four LED lights)- If solar panels produce more electricity than currently needed, the surplus energy is stored in the Capacitor (Solar) block like in a battery.- To display the surplus of energy (or the “energy reserve”), there is now a battery icon in the main page of Control Panel that shows the current content of the battery.- Note: conventional generators (fuel driven) do not store excess power in the battery! Factors that will increase or reduce the efficiency on a PLANET:- Placement behind an obstacle (tree, stone, base, mountain etc) leads to a reduced efficiency- Stronger Light Intensity on the playfield increases efficiency on a global scale (parameter: DayLightIntensity in playfield.yaml).- Light Intensities overall impact on the efficiency is influenced by the weather condition in a second step: eg when it is cloudy or raining, light intensity effect decreases and thus also efficiency of panel- Angle of panel towards sun: best efficiency when sun hits perpendicular on panel (eg on equator a flat solar panel lying on ground will have highest efficiency at noon, while a sloped solar panel close to pole while be better)- AtmosphereDensity: higher density = less overall efficiency- AtmosphereDensity is modified by latitude! Example: If the position of the Solar Panel is closer to the poles, it is less efficient for the same AtmosphereDensity factor, because sun travels through more atmosphere than on equator.- Ground fog reduces efficiency Factors that will increase or reduce the efficiency in SPACE: - Angle of panel towards sun: best efficiency when sun hits perpendicular on panel- Distance of sun: the further the orbit playfield is away from sun, the lower the efficiency (eg lower efficiency in Ningues orbit than Aestus orbit) Sell-to-Trader:- Added possibility to sell items to Trader NPC- Added simple price dynamics depending on items in stock of trader. (eg. price will drop if you repeatedly sell items to the trader. Price will rise if you repeatedly buy from a trader)- Updated TraderNPCConfig.ecf:* Adjusted all prices for Ore, Ingots, Weapons and Tools* Added Magnesium, Plastic and Nitrocellulose to all weapon and resource traders* Reduced price for Boosters and other Equipment* Reduced price for most of the Food and Health items* Selling/Purchase prices are more dynamic (min-max ranges)Better Modding Support:- We added a config file that allows you to change all relevant parameters for almost all blocks/items/templates/entities used in the game. For example, you can change the damage value of the minigun etc. We will provide more detailed information about the parameters soon.- The config file can be found here:...\Steam\steamapps\common\Empyrion - Galactic Survival\Content\Configuration\Config_Example.ecf- To activate it, rename Config_Example.ecf into Config.ecf.Please note: the config currently cannot be included in a scenario, but needs to be placed in the main folder as described.FEEDBACK & DISCUSSION: https://empyriononline.com/threads/alpha-7-5-faq-feedback-game-parameter-config.34600/Added Airtight Force Fields: - We added airtight force fields in different sizes- The force fields keep O2 inside your base. They do not work as a hitpoint barrier (planned for a future iteration)Sync of Playfield Instances:- The new Instance Sync gives you a better possibility to create very unique and complex instances / missions since the portals are now synced over the network and not local anymore.- For example, you can now point two individual portals from different planets to one instance (not possible before). That way two Origins can try to compete against each other and return to their planets independently. Improved Difficulty Settings:- Added food and oxygen consumption speed to difficulty settings (SP, dedi and local coop): you can now even disable food and oxygen consumption- Tweaked difficulty window layout Additions:- Added Christmas Tree (can be found under “Artificial Plants (Deco)”)- Added “Akua Sparkling Wine, demi-sec, Class 2480” (also in start equipment SP; available from traders of Market Cafe, bars and all food-selling places)- Added new model for Zirax NPC (with size and style variations)- Added new model for SciFi-style Bunk Bed (can be found under “Furnishings (Deco)”)- Added new logo (Earth faction) to symbols- Added single and double corner lightsAdded Alternative Terrains:- We added alternative terrains for most of the handmade planets (e.g. NewAlien_V2, NewLava_V2, NewDesert_V2, NewTemperate_V2, NewMoon_V2, NewMoon2_V2, NewBarren_V2, NewDesert2_V2, NewSnow_V2, NewOcean_V2).- These V2 terrains are activated when choosing odd-numbered seedsVisuals / Audio:- Updated models for trading station and ATM- Better screen textures for Cockpit CV, Open Cockpit SV and some console blocks- Added new particle effect for NPC crew destruction- Updated model for corn dog + added proper harvest stage for snow version- Tweaked position of all space playfields in default SP and MP (moved all space playfields down by 100 sectors so that playfields are below sun, ie sun will shine from above for better visuals)- Added more ambient music (Resurgence, Reaver, Adrift, 2473): Thanks to Alexhttps://soundcloud.com/empyrion-game/resurgencehttps://soundcloud.com/empyrion-game/adrifthttps://soundcloud.com/empyrion-game/reaverhttps://soundcloud.com/empyrion-game/e2473- More size variations for Golems (Ice, Swamp, Desert)- Added better sound when opening PDA- Better default color for open cockpits- Tweaked glass on Clone Chamber and Medic Station Gameplay:- Allow to promote Member or Admin to Founder if old Founder has left the faction- Added Fiber to templates (made from Wood Logs)- Added Nitrocellulose (made from Fiber; used as a propellant for any bullet/projectile-driven ammo, instead of Promethium)- Added magnesium deposits to Moon playfields (SP and MP)- Added pentaxid asteroid to space playfields: Trading Station and Asteroid Field- Slightly brighter nights on planets- HUD names show allied structures of other factions now in green- Automatic Door blocks are now craftable in Survival Constructor- Added 30 Unlock pointsTemplate Re-balancing:General:- Capacitor Device: Removed Flux Coil, Reduced Oscillator and Steel Plates- Color / Texture / Multi Tool: Removed Mechanical Components- Laser Rifle: Reduced PowerCoil- Plasma Cannon: Reduced Oscillator, Zascosium Alloy- Moved tech level of Small Generator and Fuel Tank (T1) to level 3- Adjusted templates of fuel tanks (BA, CV) and generators (BA, CV) to better reflect the technical progression/increasing capabilities Ammo:- Removed Promethium from all bullet/projectile ammo; added Nitrocellulose as a propellant instead- Small-to-mid-size caliber (handheld weapon) ammo templates now made from a mix of copper, steel, plastic and Nitrocellulose (Pistol Round, Rifle Round, Shotgun Shell, Sniper Rifle Round, Minigun Round)- All rocket ammo needs Magnesium Powder- All laser- and plasma-based ammo is made from Pentaxid and Plastic- Output of most ammo types has been adjusted, based on the overall availability/scarcity of the used materials and the changed templatesGUI Improvements:- Added "Back" button (Disconnect from Server and go back to Server Browser)- Added “Back” arrow button to starter planet selection to toggle starter planets back and forth- Some layout tweaks to windows "Choose Starting Planet" and "New Game"- Do not display "Output Count" in item trader info anymore- PDA message boxes can now also be closed via ESC key- Corrupt save games are now displayed in red to quickly find them in the list of save games- Head shot multiplier are displayed again Other Changes:- Several optimizations, e.g. less lags when moving over terrain and better scheduling of tasks (less CPU spiking)- AutoMinerDepletion is now set to False in dedicated.yaml per default- Added Russian language for PDA tutorial: Thanks to Sergei- Updated PDA Localization: FR (Eric)- Updated Localization: ITA (Rad), FR (Eric), RU (Sergei), DE- More relaxed timing of playfield server starting, especially when another pf server has just been asked to load playfield data- Free camera mode is not active anymore per default when sitting on motorbike (you have to enable it with Left Alt)- Do not show weight anymore for intermediate crafting products- Larger colliders for Light Lantern and Worklight 02 to make it easier to interact with- Updated EAC to latest release 17-11-15POI Update:- Added new POIs:* Abandoned Drone Base: Thanks to Fractalite & Fuzzbuzzputty* Abandoned Reactor: Thanks to jmcburn (base model) + modfied by Fractalite to make it "abandoned"- Updated POIs: Abandoned Mine + Abandoned Factory: Thanks to Fractalite- Added new POI groupname: AbandonedPOI (includes former AbandonedMine and AbandonedFactory)Updated Invader-vs-Defender Scenario:- Added NPC Trading Station to M32, Eleen, Trader Residence- Changed Starter Planets (better resources, water, visuals)- All PvE planets in the outer ring are now equipped with environment hazards but with water- All PvP planets in the inner ring are easy for surviving and have better loot- A lot of orbits have now a proper Asteroid ring with a lot of asteroids in them- Pandora planet reworks- Added new POIs- Fixed: Errors on Alien PlanetsBug Fixes:- Fixed: Item dupe exploit in combination with forced disconnects for constructors and food processors- Fixed: Possible to place more than one AMD on an ore deposit- Possible fix for structures getting set to public (+added log output when this happens)- Fixed: Map Marker: Selecting a POI with LMB and then setting a marker with RMB on another POI creates a marker at the first position- Fixed: Early crashing playfield servers could lead to the situation that the dedi never starts another playfield server again- Fixed: Using a game name ending with dots '.' leads to error- Fixed: Star map scaling too extreme when far away objects are present- Fixed: 'Survival constructor is gone. Removing it from map' notification constantly appearing after picking the SC up- Fixed: Elevator blocks stop working when they are touching terrain- Fixed: Could not create PDA checkable output signal name (starting with '*') in a Signal logic gate- Fixed: SV without a Core could open any Hangar Door- Fixed: Offline Founder/Admin was showing as Member in Faction list- Fixed: Problem that deco was not removed far enough around POIs- Fixed: Problem that Power Storage (Deco) was culling too early- Fixed: Problem that mouse wheel scrolling was not working in sector map list- Fixed: Star map: Setting a marker with right mouse click creates extreme coordinates- Fixed: Allied turrets shots on private vessels of allied faction members- Fixed: Problem that players were sometimes ejected immediately from an instance- Fixed: Steam workshop upload issue (now display Steam Workshop problems to player)- Fixed: Small bug with jetpack thrusters staying on- Possible Fix: Distant terrain missing chunk- Fixed: Stretched textures on preview box of blueprints- Fixed: 'Ungrouped' group Active switch when resuming a save game causing some devices to be turned off.- Fixed: Dedicated server UI: fix for time does not advance after about 16000 game time- Fixed: Jetpack thruster pointing downwards were not active in Creative mode when hovering in air- Fixed: Errors in some situations in Build Settings Window- Fixed: Corrupt ply file in a savegame prevented the Resume Game window to be shown- Fixed: POI Xenu Weapon Bunker did not spawn on Masperon- Fixed: Wrong constructor output grid size- Fixed: Problem that light was shining through walls behind light- Fixed: Random error when loading game- Fixed: Performance problem with grass- Fixed: Exiting a open cockpit can sometimes place the avatar outside or into close by blocks.- Fixed: Problem that emissive of some light blocks did not become dark without power- Fixed: Autominer with 0 source quality giving stacks of 999 ores for free- Fixed: Overbright material on indoor plants- Fixed: Problem that Gravity Generator on platform in Creative Omicron Orbit was not active (player could not move)------------------------------ Updated Empyrion Admin Helper toolPatch notes - 1.40.3.3 (working with Alpha 7.3 and 7.5)- Added: Coordinate Log: Warp to --> Incase you want to follow a guys trail, by jumping where he was.- Added: Coordinate Log: Save coordinates- Added: Config MOTD: Message of the day. Each time a player logs in- Added: Config: Activate Faction restricted Playfields- Added: Playfield: Player/Faction/Origin restricted Playfields: Enter Origin and/or Faction/Player ID, separated by #- Added: Playfield: Mark orange/red if too many structures- Added: AM:Get New command to get ores. Now you can combine also multiple slots. See AM(think) --> AM:Get:ITEM-AMOUNT[#ITEM-AMOUNT#....] or for all AM:Get:ITEM[#ITEM#....] = Gets a certain amount of items or all from the Auto-Miner.- Added: CSW: Check if a ship is docked that is not listed yet. Prevents warp with loss of a docked ship- Added: CSW: Prevent multiple CSW at same time- Added: Disk full: Fixed showing to late- Added: More/New Items- Added: Dedicated config: 2 New Difficulties and new order- Added: Server-Integrity Check: Shows if files are/might be corrupted. So far only check for empty files 0 byte- Added: Structure: Set to private- Added: Structure backup: Saves also player and game.dat (to give possibility to restore game with no current full backup)- Added: New Function Select Player/Structure (used for example in Structure: Set private)- Fixed: Slave "Restart in 5" not working- Fixed: Slave "Structure set To Private" not working- Fixed: "Cleanup Structures" not actually doing anything- Fixed: Cut off Whos on text
  4. Rust Experimental Patch v2043 - v2046 (187.3mb) Link1: http://adf.ly/1Ul7NZ Link2: http://adf.ly/1Ul6ep
  5. DevBlog 190 v2046

    Server and client are updated to Devblog 190! You can find the latest client download as usual HERE! For the official development blog click HERE. Enabled Xmas Content Lots of new deployable placement sounds Lots of new deployable interaction sounds Doors require upkeep Wall frame inserts require upkeep Floor frame inserts require upkeep Deployables inside the building privilege radius are decay protected Added decay.delay convars (all default to 0) Open/close sounds only play for the local player Tweaks to a few existing deployable sounds Animal behaviour overhaul Optimized upkeep backend All barricades can be repaired Added extra slots to TC Normalized building protection between tiers Increased protection for Metal Tier (2x stone) Increased protection for Armored tier (2x metal) Animals can no longer walk through closed doors at monuments Fixed broken items being traded in vending machine
  6. linked it for you
  7. the new updATE link is not working!

     

  8. v0.3.8.9 + v0.4.8.3

    The servers are updated you can find the latest client HERE! You can read more about the update HERE! Changelog: Experimental 0.4.8.3 Changelog Added airdrops that spawn all over the map and drop valuable packages of weapons and gear Added meteor strikes that spawn rare resources, incoming and active meteor strikes will be displayed on the map, WARNING: meteor strikes can damage bases! Added craftable vehicle air drop beacons to spawn a vehicle via air drop Heavy slot type items have been added to the game, the player can only carry one heavy slot item at a time and is slowed down and cannot use other items while carrying a heavy item Slug vehicles have been added to the game, they are a large heavy truck designed for transporting heavy slot items Vehicles now have health and can be destroyed, vehicle health can be viewed in vehicle ui window Vehicle repair wrench has been added for healing vehicles Vehicle handling has been overhauled, vehicle weight plays a much greater factor as does engine power, the Kanga is easier to handle at low speeds Vehicles will now accelerate at different rates based on the material type they are contacting (eg. snow, dirt, stone etc.) Added a new crafting ui for items that have several different recipes (eg. arrows) Biome based building restrictions have been removed Weather systems have been re-enabled Female player customisation options have been added Gear stat progression has been flattened out, there are 2 tiers of workbench now (down from 4) Vehicle wheels can be shot off again A player vision cone has been added to the map for when the players line of sight diverges from the direction they are facing Inventories now stack column first for easier management Raid drills now create a nobuild zone similar to C4 C4 no longer contributes to machine build limit Improved chat window message handling Increased ladder climb speed Shotguns can no longer be fired without having a shell chambered Fixed a bug that would scale down some weapons while crouching and aiming down sights Added option to have the aim down sights action work as a toggle rather than something that needs to be held 'Toggle Sights' Fixed bugs with third person construction placement validation Added camera shake to explosions Fixed a bug where players in an attachable vehicle seat wouldn't be entered into the seat properly when initially loading them Fixed a bug where multiple player entities could be spawned for a single player Fixed several issues with vehicle lights not tearing down properly Vehicles no longer show hit markers when shot Fixed an issue where the skybox was not being rendered into the reflection map Fixed several memory leak issues Server memory usage improved Legacy 0.3.8.9 Changelog Removed bakenavmesh command which was being used as an exploit.
  9. DevBlog 189 v2043

    Server and client are updated to Devblog 189! You can find the latest client download as usual HERE! For the official development blog click HERE. Bases repair themselves if upkeep resources are in TC Bases require upkeep resources to be kept in TC New on/off sounds for a bunch of deployables New active/burning loops for a bunch of deployables New searchlight movement sounds New open/close sounds for a few deployables New Junkyard monument New procedural roads art Brought back old caves (Hapis) Added "Pumping station" and "Abandoned Boat" loot areas (Hapis) Added Launch Site (Hapis) Added Ice sheets and Icebergs (Hapis) Added new static quarrys (Hapis) Foundations can now be placed at a half height offset Added half height walls Fixed various wall stacking exploits Roofs occupy wall sockets and can no longer be used as honeycombs Building privilege is emitted by the entire building There can only be one tool cupboard per building New monument placement algorithm Procedural roads now connect to monument roads Print last placement error in chat when pressing LMB while placement guide is red New power line placement algorithm Tool cupboard can store upkeep resources Fixes to older radtowns (Hapis) Fixes to loot and ore scarcity (Hapis) Monument chainlink fences can be shot through Roads are no longer split in half by rivers Fixed gaps between roads and terrain Fixed roads sometimes being partially flooded Fixed hammer highlight on wooden triangle foundations Fixed weird camera movement when jumping introduced last patch Small Furnace Art Updated Complete rework of site A (Hapis) Moved Site B to east coast (Hapis) Reduced size of arctic biome slightly Increased size of arid biome slightly Health bars are only visible when damaged or holding a hammer Grenades inherit player movement velocity F1 grenade has larger blast radius Dropbox is now Tier 1 WB Stone Spear no longer requires WB Experimentation at WB1 costs 75 scrap instead of 100 Armored building tier costs 25 hqm and no wood/stone Armored doors have had their costs reduced accordingly
  10. Added your vip
  11. the ip changed its client.connect 147.135.222.55:28241 or just use like you did the dns client.connect rust1.knights-table.net:28241
  12. A.7.3.3 v1375

    The servers are updated you can find the latest client HERE! Changelog: Alpha 7.3.3 (Build 1375)- We are using Unity 2017.1 again- Fixed: Problem that there was no trading station on Masperon and that teleporter in Masperon Orbital Station did teleport into void (MP Default setting)- Fixed: AutominerDepletion and GroundedStructureSpawn were not correctly set from Dedicated.yaml on a Dedicated Server Changelog: Alpha 7.3.3 (Build 1374)Updated Tutorial:- Added French and Chinese translation: thanks to Spartan47 and Ken Guo- Added additional marker for making sure where to place the Explosive Charges (Chapter 7)- Fixed: SV Prefab did not complete Action (Chapter 7)Changes:- Updated game engine to Unity 2017.2- Shotgun and Sniper do not damage terrain anymore- Removed Hydrogen Cell from POI loot- Removed Laserkit from recipe of Laser Pistol T2- EAC is now activated per default in dedicated.yamlUpdate Empyrion Admin Helper (EAH):- Added: Timetable: Toggle AllowCV- Added: Delete old Tool-Logs after 10 days- Added: many missing Items (you can now enable auto ban)- Fixed: CSW bug fixes for missing SV's. Now they have to wait a minute after their last Warp, before they can do CSW- Fixed: Structure Class Limit: Fixed Warnings being counted for all StructuresBug Fixes:- Fixed: Performance problem with heavy snow and hail weather- Fixed: Abuse of Anti Grief Distance by long structures- Fixed: Motorbike glitch / exploit by placing motorbike partially inside a structure- Fixed: Corrupt player file in a savegame prevented the Resume Game window to be shown- Fixed: Problem that sometimes player was standing up on motorbike- Fixed: Error in some situations in Build settings window- Fixed: Problem with black textures on (procedural) "snow" playfield- Fixed: Internal exception that lead to huge output logs
  13. DevBlog 188 v2038

    Server and client are updated to Devblog 188! You can find the latest client download as usual HERE! For the official development blog click HERE. Add ignite and extinguish sounds to campfire and furnace Add turn on and turn off sounds to the ceiling light Added worldmodel outlines Lots of misc sound tweaks and polish EAC SDK update Stricter dropbox placement Python is now skinnable Reduced aim sway on semi auto weapons Finalized recoil design for semi auto weapons Grenades pinpull and throw happens much faster Stance recoil only active when moving or after first shot Grenades always throw at max velocity (farther) Fix dark sign painting UI Fixed reflections on hair shader Fixed tree minigame X appearing too low Fixed thompson having too much aimcone Fixed delay/jitter of mounted objects Fixed weird satchel behavior
  14. Empyrion A7.3.2 v1364 - A7.3.3 v1375 (10.0MB) LINK1:http://yoalizer.com/28aALink2:http://yoalizer.com/28fC
  15. Hello MidasTouch, is it possible to answer where can I find the download link for BlackWake? I saw it on another site and it credited the Knights Table however the version is 2.3 and I downloaded the oldest patch 2.332 but it gave me a Checksum error :( Please help I really want to play BW :) 

    1. rnxmt

      rnxmt

      And thank you in advance! 

    2. Geinporem1976

      Geinporem1976

      @rnxmt just be sure u registerd on our website and confirm your email,

       

      after this you can find every thing under the tab servers,

      blackwake scroll down you will find the client

      regards

    3. rnxmt

      rnxmt

      @Geinporem1976 Okay I got the client. Thanks! Now there's just problem with Server auth thing can't join any servers :(