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MidasTouch

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MidasTouch last won the day on April 10

MidasTouch had the most liked content!

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About MidasTouch

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    Co-Owner
  • Birthday December 8

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  1. MidasTouch

    v2163 [Happy Easter Update]

    Server is updated to v2163 [Happy Easter Update]! For the official development blog click HERE. Easter Event For the next week, once every in-game day an easter egg hunt will begin. You'll have 3 minutes to collect as many eggs as you can. The top 3 players are given special eggs as a reward. These eggs can be cracked open for various types of loot ranging from scrap all the way up to an M249! If you don't make the podium, that's okay. The painted eggs you collect can be upgraded to Bronze eggs once you collect 10. If you collect 10 bronze eggs then you can upgrade to a silver egg, eventually all the way to gold! There are various items available to help you during your hunt. The Easter Basket will allow instant pickup of eggs and the Bunny Onsie and Ears will provide you an advantage via Egg Vision. I hope you guys enjoy playing this minigame as much as we enjoyed getting it ready for you. Have fun! Easter Items In addition to easter skins, we've added some new decorative easter items available for purchase on the.Item Store EDIT: As soon as it is working again, appears to be a steam issue. Rustigé Egg - Red Rustigé Egg - Blue Easter Wreath
  2. MidasTouch

    v2161 [The Qol Update]

    Server is updated to v2161 [The Qol Update]! For the official development blog click HERE. EAC SDK update Added debris system to block placement of new walls and doors immediately after destruction Fixed censorship pixelation sometimes getting enabled even though underwear is enabled Fixed exploit to spawn explosive ammo impact entity through walls Fixed exploit to circumvent certain server side LOS tests Fixed water junkpile save / load Fixed a problem with corpses spawning partially inside stuff Fixed stash hide / unhide sound playing whenever they spawned on the client Fixed ores spawning inside hilltop rocks Fixed entities unregistering from the entity registry too early (cargo ship parenting issues when picking up arrows) Fixed vehicle seat clipping exploit Fixed colored nametag exploit Fixed anti hack false positives after projectile reflection and refraction Fixed fall damage exploit with global.free and debug.stall console commands Fixed anti hack exploit in elevators Fixed minicopters having hitmarkers Fixed Hapis vending machines reset Fixed shelve stacking Fixed vending machines placed inside rocks Fixed dropboxes being repaired Fixed Oil Rig distance flares not turning off during day time Fixed Oil Rig lights pulsing intensity after toggled Fixed water near-clipping issue Fixed water artifacts on macOS/Metal Fixed wave crest foam not disabled on water quality 0 Fixed boats sinking into rivers Fixed some flares not disappearing during day time Fixed minicopter collision shape being too large Fixed missing first person projectile 'spheres' Fixed muzzle brake not properly applying recoil reduction to all weapons Fixed sleeping/wounded players hovering in mid air Fixed invisible shell casings Fixed incorrect scope zoom levels and naming Optimized item skin list loading when selecting items in the crafting menu Stripped several client only components from the server Optimized player mesh rebuild (players coming into view or ragdolls spawning) Added pooling to several clothing items that did not support it before Added pooling to player corpses and ragdolls Optimized player model bone remapping (ragdolls spawning) Optimized player model bone lookup (particularly during continuous gunfire) Added oilrig to Hapis Added super potato mode Codelocks now stack to 10 Barricades now stack to 10 Updated scientist visuals Tweaked waves: longer, less frequent & softer foam Improved water buoyancy performance by 35% Optimized water rendering across the board Improved performance for gunfire muzzle lights Backpacks now float Underwater crates untie twice as fast Fuel access on Minicopter restricted to pilot when in use Can recycle empty cans in recycler Water Jugs can be placed in fridges Salvaged Axe harvests more animal flesh Improved laser visuals Reduced flashlight shadow bleeding Thompson can now take Flashlight or Lasersight Minicopters now slowly decay when indoors Explosive ammo can be heard much farther away Explosive ammo causes weapons and silencers to lose condition faster Improved tracer visuals Compound bow in line with Hunting Bow when not charged (and cheaper) Muzzle brake reduces damage by 20% Added fractional reloading Can no longer use weapons in deflated hot air balloon canvas Can no longer see through deflated hot air balloon canvas Fixed FOV zoom bugs when using a non default FOV Pistols + Shotguns have less zoom Added Grenade Launcher Added Combat Knife Sam Site now requires electricity Fixed Sam Site targeting bugs and shooting through walls Improved muzzle flash performance and visuals Improved Simple Sight crosshair Holosight provides an accuracy bonus and 2x zoom factor AI takes less damage when mounted Heavy Plate Armor provides more explosive protection Heavy Plate Helmet obscures vision less Added "Admire" animation button to workshop FOV clamped is now 70-90 Disabled graphics jobs on Linux due to crashes
  3. MidasTouch

    v2155 [The Oil Rig Update]

    Server is updated to v2155 [The Oil Rig Update]! For the official development blog click HERE. Linux uses Vulkan graphics API (-force-vulkan to use Vulkan on Windows) Mac uses Metal graphics API Deep sea waves with crest foam affecting floating physics Water interaction disturbance foam Restored world reflections option Fixed muzzle flash positions Fixed client side corpses sometimes clipping into things Fixed foam showing up near player Fixed flickering on shore, including cases related to TSSAA Fixed overbright caustics and specular occlusion on shore Fixed some occlusion culling frame delays on players, NPCs, ragdolls and impostors Fixed light beams not hiding when lights are distance culled LOD, batching and foliage grids now support twice the terrain size (custom maps & oil rigs) Asset loading is now much faster (total loading time 10% faster on SSD, potentially much more on HDD) Entities are now ordered by distance from the player when they are networked Game log is now always written to output_log.txt in install folder Shore water transition quality Higher-quality high-frequency ocean waves Performance on light-heavy scenes using culling Water junkpile foliage animation now wave-based instead of foliage/wind-based Added instancing to deferred mesh decals Saved 115 MB of system and video memory by reducing some textures
  4. MidasTouch

    Alpha 17.2 (b27)

    The server is updated you can find the latest client HERE! https://7daystodie.com/a17-2-is-out/
  5. MidasTouch

    v2151 [The Air Power Update]

    Server is updated to v2151 [The Air Power Update]! For the official development blog click HERE. New Hemp Plant Refresh New Palm Trees in Arid Biome Iterative entity networking (fixes frame rate drops when moving around the world) Custom garbage collections (fixes frame rate drops when moving or in combat) Added Mini Helicopter Added Flasher Light Added Siren Light Added Audio Alarm Added RF Broadcaster Added RF Receiver Added RF Transmitter Added RF Pager Added Player Sensor Added RAND Electricity Component Added Chinese New Year items Fixed chat / player name "rich text" exploits Fixed entity not taking damage when explosive was attached to lock Fixed deployable rotation via R key when deploying on terrain at an angle Fixed being able to see through floors on reconnect Fixed sometimes receiving fall damage when respawning Fixed toggling censorship option enabling worn light source Fixed netgraph not working Fixed entities sometimes missing when spectating Fixed lens flares flickering in some cases Fixed dive site tugboat windows visible over water Fixed multiple Hapis out of bounds exploits Unity 2018.3.3 EAC SDK update Clear Log.EAC.txt on server start Send delta snapshots instead of full snapshots when spawning (faster respawn) Optimized memory allocations when applying skins to items on the client Optimized rigidbodies on various entities on the client Optimized memory allocations when building blocks are spawned on the client Optimized client and server relating to buoyancy performance Enabled entity pooling on ceiling lights on the client Enabled multibox pruning broadphase (client and server physics performance) Disabled rigidbody interpolation on HAB and CH47 (server physics performance) Strip various client only components from the server (server memory usage) Military Tunnels exit route balance Enabled Fullscreen Exclusive by default Optimized GunTrap/Autoturret/FlameTurret CPU usage Increased SAM Site Lethality Added 'Toggle' input to Memory cell
  6. MidasTouch

    Download our client from this website , all the oher sides uploaded a broken modded russian version from our client.
  7. MidasTouch

    Message me your steamid and your last used IP. If you want to get it fixed faster join our Discord.
  8. can you do Admins things?

  9. MidasTouch

    Alpha 17.1 (b9)

    The servers are updated you can find the latest client HERE! https://7daystodie.com/alpha-17-1-is-out/
  10. MidasTouch

    v0.7.0.1

    The server is updated you can find the latest client HERE! Changelog: Removed default ping filter from server browser. Server browser pings are often inaccurate, use in game ping as indicator through 'debug 1' in console Added Low Ram Mode as launch option Disabled turning off EAC Beds can now be placed without build rank on clan ownership cells if you are part of the clan Added ping indicator in debug text (f1 -> debug 1) Fixed door costs being out of sync with UI
  11. Sorry we don't give support on old clients and other private servers. But i give you a hint looks like your server isn't cracked
  12. MidasTouch

    v0.7.0.0

    The server is updated you can find the latest client HERE! Clans Clans have been added to the gamePlayers apply to join clans, clan officers and admins accept or reject applicationsOnline clan members are marked on the map and their nameplates are recolored green and draw at a longer distanceClan totems have been added that work like ownership stakes except entire clans are authorized instead of individual players Amber protection Added amber protection to many items, these items can be protected for a small amber cost so they do not drop on death (the amber drops instead) Customisation (gear) Gear can now be customised with various consumables that can change colors, patterns and item names Fragments Added fragments that can be inserted into items with spare upgrade points to give them extra stat bonuses Customisation (players) Players can now change their base appearance, hair style and facial hair Town events Added town events that start randomly around the map and are marked with a yellow circleControl town events are won by being the only player standing on the capture point until it is fully capturedLoot frenzy events spawn extra loot boxes that have more loot than usual and are marked on the map Meteors Meteor strikes spawn randomly around the map and are marked on the map by colored circles matching the color of the rich resource nodes they spawn Air drops Air drops spawn around the map dropping valuable loot caches, these are not marked on the map so keep your ear out for planes flying overhead Mozzy Added the Mozzy helicopter into the game, these chassis have a rare chance of spawning in towns Heavy slot Added heavy slot items, players can only carry one of these items at a time and will move slower while carrying them. Additionally players cannot enter vehicles while carrying a heavy item or equip gear from the hotbar. Slug Added the Slug truck into the game, they can carry up to six heavy slot items at a time and are useful for transporting them around Overhauled weapon simulation (recoil etc) We've upgraded our weapon simulation to include recoil and contextual bloom that effects the gun differently depending on movement speed and whether or not the player is grounded. Weapons We've rebuilt all the weapons in the game to match the new graphic style and take advantage of our new item system.Most weapons now have attachments that can be swapped out to give the weapon different stats and behaviour (eg. sights, magazines, silencers) New level Diemensland has been replaced with our new level Nullius Map We've added a minimap and compass to the UI as well as a full screen map overlay that can be toggled with the 'M' key by default Territory control Territory control points have been added that can be captured and controlled by clansTerritory control points show their owner on the mapTerritory control points create rare heavy slot resources roughly every 20 hours, if one has spawned and is waiting to be collected this will be indicated on the mapTerritory control points can only be defended with wooden and concrete constructionsAdded Territory C4 which is a cheap to craft C4 that can only be deployed at territory control pointsTerritory control points accumulate clan ranking points which can need to be claimed from the point, these points are then used to rank the clans in the clan roster for bragging rights Jump puzzles Several 'jump puzzles' have been added to the level, these are hard to complete jump tracks for the Kanga motorbike that reward rare materials that can be traded for rare Kanga panels Rare crafters Added crafting machines to major towns that craft vehicle panels and other rare items in return for heavy slot resources and jump puzzle rewards Connection Queue Servers now place players into a queue when they are full (default queue size is 20) Rare creatures Creatures have a chance to spawn as a rare variant with different colors, upgraded stats and rare loot Interaction tabs All nearby interactable items are now listed as tab buttons on the left of the screen when the character window (inventory) is openThe clan window and handcrafting menu are also accessed via these interaction tabs Recycler A recycler machine has been added that can turn spare items back into their original materials (with some loss) Temperature overhaul + thermometer ui ** food buff Biomes now have a consistent day and night temperature rather than constantly blending between the twoHot and cold protection stats now increase your maximum and minimum safe temperatures respectivelyAdded a thermometer ui that displays maximum and minimum safe temperatures as well as the current temperatureBeing well fed (having less than 25% hunger) gives a small buff to temperature protection, eating a cooked steak provides a short buff to temperature protection as well. These buffs stack Bandages Added consumable bandages that are used while standing still and heal the player
  13. MidasTouch

    https://www.knights-table.net/rust/
  14. MidasTouch

    maybe at some point
  15. MidasTouch

    Why don't u play on Alpha 17
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