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Gilgamesh

Closed New version/map/settings discussion

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As the title says:
i would like to have a discussion with the playerbase of the 7daystodie server and the admins to see if we can tweek our experience to get a server everyone can enjoy to the fullest. As 17a is around the corner i thought this would be the best time to discuss them.

i opted into making a thread here because i find some aspects a tiny bit lacking duo to the current server settings, and i would like to suggest/discuss some changes in them i will try and elaborate my reasoning for each suggestion
First of all let me state the settings i do like and i myself are ok with, this is a discussion thread so if you disagree with my opinion feel free to leave it below.

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1. No teleport or set home:

I dont know if its duo to a bug that these plugins currently do not work on our server, but i have really come to like not having these on the server for the following reasons:
Obtaining/Maintaining vehicles is actualy rewarding, having teleport available would make them less usefull in the sense that a person could have a location for a bed and home, a teammate(with also have there own bed/home), making crossing wide distances extremly easy and being able to save the good/favorite POI so theres not need to even travel.
17a will also include some new nice vehicles, so i hope we can keep the teleport/home out to make finding/crafting these that more rewarding.

With teleport/home also comes the box bases, when i played previously with the features active alot of players would just dig a big ass box in the ground, place a bed or home there. and the other bed/home on the surface. witout any real point of entry to the base. which in my opinion was just really silly/boring as it made raiding harder then it should be.

2. Claimed area block strength
Since playing again i managed to raid a few bases, and i think the 8 block strength when a player is offline is pretty nice, it allows for raids to still happen but stops the incentive of offline raiding somebody, while still keeping it as an option if you are willing to spend the time or the other players is highly inactive.
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Now on to some features of our server i would like to see some changes in.
Most of them will be regarding pve, as that is an area i feel like the gameplay is a bit lacking atm.

1. Day/night cycle:
Currently i feel like the night cycle is to short compared to the day cycle, not only on normal days but the special moon night are over in no time to.
As of now the Night begins at 22:00 and ends at 4:00 making it 6 hours in length compared to the 18 hours of daytime. i would like to see it changed to increase nightime by a minimum of 2 hours and maximum of 4. i am leaning to 4 myself as it would give us 14 hours of daytime and 10 hours of nightime which seems like a good balance to me.

2. Bloodmoon zombie count:
I think we should raise the zombie count to 10-12 instaid of 8, these nights should really be about survival/skills to get trough and the people willing to play these nights should atleast have the fun pve experience by having big hordes coming in, i know it might strain the server so i dont know if its possible at all but i wanted to trow it out there

3.Zombie Difficulty:
I would suggest raising it 1 or 2 level upward from normal, meaning if we increase it 1 level zombies will take 25% less damage and deal 50% more damage, 2 levels would mean 50% less damage to zombies and 200% damage from them. 2 levels might be a bit overkill as i know this is a cracked server and is also played by alot of players that are new to the game. but pve is really lacking so i really hope you will give it some thought to raise it atleast 1 or 2 levels.

4.Abuse of certain storage items:
Over the bases ive raided ive noticed alot of them straight up just put there good loot into either vending machines or locked minibikes, and i would like to see this be considered abuse/glitching as its impossible to ever get the loot out of it. The only thing a raider can do is either leave it or destroy the loot altogether. i like keeping vending machines for there intended purposes but hate seeing them being used in such a way that it makes items otherwise obtained in your raids unobtainable.
This would also ofcourse apply to any other item in the future that destroys its loot on death and is unaccible (like prehapse the vehicles coming up)

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Concluding my post:
these are some areas i wanted to give some feedback upon and i really hope they will be taken into consideration for the next wipe, if any other members of the 7daytodie community or admins want to leave there 2 cents on the subject feel free to voice your opinions below.
Some things i havent touched upon at all because i believe there at a good spot right now but feel free to talk about them to.
Things such as: Map Size/ Sense radius/ Block strength and any others you can think off.

Thank you for the read, and i hope to have a nice clean discussion and prehapse see some changes to the server.
 

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Hello. I believe that bases should be very protected when players are offline.

One of my problems ive had was, it was impossible for me to enjoy the building aspect of the game, let alone the blood moon base setup

due to the fact that a day later it was already destroyed and raided. I even posted signs on my structure saying something like "no loot here" and "bloodmoon base"

in hope that people wont just destroy it. I don't know what strength 8 means, but if i can use an auger and use 1000 fuel to get rid of 1 block, that's too easy.

Although it sucks getting looted, it even negatively affects those that do like to loot, since barely anyone will ever build above ground anymore. So what im suggesting is, really getting into the inactive block strength to a point of which someone actually might choose not to spend the time to loot/destroy a base.

Edited by KingZiv

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